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📄 bnsieve.c

📁 vc环境下的pgp源码
💻 C
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/*
 * bnsieve.c - Trial division for prime finding.
 *
 * Written by Colin Plumb
 *
 * $Id: bnsieve.c,v 1.7 1997/05/13 00:23:11 lloyd Exp $
 *
 * Finding primes:
 * - Sieve 1 to find the small primes for
 * - Sieve 2 to find the candidate large primes, then
 * - Pseudo-primality test.
 *
 * An important question is how much trial division by small primes
 * should we do?  The answer is a LOT.  Even a heavily optimized
 * Fermat test to the base 2 (the simplest pseudoprimality test)
 * is much more expensive than a division.
 *
 * For an prime of n k-bit words, a Fermat test to the base 2 requires n*k
 * modular squarings, each of which involves n*(n+1)/2 signle-word multiplies
 * in the squaring and n*(n+1) multiplies in the modular reduction, plus
 * some overhead to get into and out of Montgomery form.  This is a total
 * of 3/2 * k * n^2 * (n+1).  Equivalently, if n*k = b bits, it's
 * 3/2 * (b/k+1) * b^2 / k.
 *
 * A modulo operation requires n single-word divides.  Let's assume that
 * a divide is 4 times the cost of a multiply.  That's 4*n multiplies.
 * However, you only have to do the division once for your entire
 * search.  It can be amortized over 10-15 primes.  So it's
 * really more like n/3 multiplies.  This is b/3k.
 *
 * Now, let's suppose you have a candidate prime t.  Your options
 * are to a) do trial division by a prime p, then do a Fermat test,
 * or to do the Fermat test directly.  Doing the trial division
 * costs b/3k multiplies, but a certain fraction of the time (1/p), it
 * saves you 3/2 b^3 / k^2 multiplies.  Thus, it's worth it doing the
 * division as long as b/3k < 3/2 * (b/k+1) * b^2 / k / p.
 * I.e. p < 9/2 * (b/k + 1) * b = 9/2 * (b^2/k + b).
 * E.g. for k=16 and b=256, p < 9/2 * 17 * 256 = 19584.
 * Solving for k=16 and k=32 at a few interesting value of b:
 *
 * k=16, b=256: p <  19584	k=32, b=256: p <  10368
 * k=16, b=384: p <  43200	k=32, b=384; p <  22464
 * k=16, b=512: p <  76032	k=32, b=512: p <  39168
 * k=16, b=640: p < 118080	k=32, b=640: p <  60480
 *
 * H'm... before using the highly-optimized Fermat test, I got much larger
 * numbers (64K to 256K), and designed the sieve for that.  Maybe it needs
 * to be reduced.  It *is* true that the desirable sieve size increases
 * rapidly with increasing prime size, and it's the larger primes that are
 * worrisome in any case.  I'll leave it as is (64K) for now while I
 * think about it.
 *
 * A bit of tweaking the division (we can compute a reciprocal and do
 * multiplies instead, turning 4*n into 4 + 2*n) would increase all the
 * numbers by a factor of 2 or so.
 *
 *
 * Bit k in a sieve corresponds to the number a + k*b.
 * For a given a and b, the sieve's job is to find the values of
 * k for which a + k*b == 0 (mod p).  Multiplying by b^-1 and
 * isolating k, you get k == -a*b^-1 (mod p).  So the values of
 * k which should be worked on are k = (-a*b^-1 mod p) + i * p,
 * for i = 0, 1, 2,...
 *
 * Note how this is still easy to use with very large b, if you need it.
 * It just requires computing (b mod p) and then finding the multiplicative
 * inverse of that.
 *
 *
 * How large a space to search to ensure that one will hit a prime?
 * The average density is known, but the primes behave oddly, and sometimes
 * there are large gaps.  It is conjectured by shanks that the first gap
 * of size "delta" will occur at approximately exp(sqrt(delta)), so a delta
 * of 65536 is conjectured to be to contain a prime up to e^256.
 * Remembering the handy 2<->e conversion ratios:
 * ln(2) = 0.693147   log2(e) = 1.442695
 * This covers up to 369 bits.  Damn, not enough!  Still, it'll have to do.
 *
 * Cramer's conjecture (he proved it for "most" cases) is that in the limit,
 * as p goes to infinity, the largest gap after a prime p tends to (ln(p))^2.
 * So, for a 1024-bit p, the interval to the next prime is expected to be
 * about 709.78^2, or 503791.  We'd need to enlarge our space by a factor of
 * 8 to be sure.  It isn't worth the hassle.
 *
 * Note that a span of this size is expected to contain 92 primes even
 * in the vicinity of 2^1024 (it's 369 at 256 bits and 492 at 192 bits).
 * So the probability of failure is pretty low.
 */
#include "pgpConfig.h"
#include "pgpMem.h"

/*
 * Some compilers complain about #if FOO if FOO isn't defined,
 * so do the ANSI-mandated thing explicitly...
 */
#ifndef NO_ASSERT_H
#define NO_ASSERT_H 0
#endif
#ifndef NO_LIMITS_H
#define NO_LIMITS_H 0
#endif
#ifndef NO_STRING_H
#define NO_STRING_H 0
#endif
#ifndef HAVE_STRINGS_H
#define HAVE_STRINGS_H 0
#endif
#ifndef NEED_MEMORY_H
#define NEED_MEMORY_H 0
#endif

#if !NO_LIMITS_H
#include <limits.h>	/* For UINT_MAX */
#endif			/* If not avail, default value of 0 is safe */

#if !NO_STRING_H
#include <string.h>	/* for memset() */
#elif HAVE_STRINGS_H
#include <strings.h>
#endif
#if NEED_MEMORY_H
#include <memory.h>
#endif

#include "bn.h"
#include "bnsieve.h"
#ifdef MSDOS
#include "bnimem.h"
#endif

#include "bnkludge.h"
#include "pgpDebug.h"

/*
 * Each array stores potential primes as 1 bits in little-endian bytes.
 * Bit k in an array represents a + k*b, for some parameters a and b
 * of the sieve.  Currently, b is hardcoded to 2.
 *
 * Various factors of 16 arise because these are all *byte* sizes, and
 * skipping even numbers, 16 numbers fit into a byte's worth of bitmap.
 */

/*
 * The first number in the small prime sieve.  This could be raised to
 * 3 if you want to squeeze bytes out aggressively for a smaller SMALL
 * table, and doing so would let one more prime into the end of the array,
 * but there is no sense making it larger if you're generating small
 * primes up to the limit if 2^16, since it doesn't save any memory and
 * would require extra code to ignore 65537 in the last byte, which is
 * over the 16-bit limit.
 */
#define SMALLSTART 1

/*
 * Size of sieve used to find large primes, in bytes.  For compatibility
 * with 16-bit-int systems, the largest prime that can appear in it,
 * SMALL * 16 + SMALLSTART - 2, must be < 65536.  Since 65537 is a prime,
 * this is the absolute maximum table size.
 */
#define SMALL (65536/16)

/*
 * Compute the multiplicative inverse of x, modulo mod, using the extended
 * Euclidean algorithm.  The classical EEA returns two results, traditionally
 * named s and t, but only one (t) is needed or computed here.
 * It is unrolled twice to avoid some variable-swapping, and because negating
 * t every other round makes all the number positive and less than the
 * modulus, which makes fixed-length arithmetic easier.
 *
 * If gcd(x, mod) != 1, then this will return 0.
 */
static unsigned
sieveModInvert(unsigned x, unsigned mod)
{
	unsigned y;
	unsigned t0, t1;
	unsigned q;

	if (x <= 1)
		return x;	/* 0 and 1 are self-inverse */
	/*
	 * The first round is simplified based on the
	 * initial conditions t0 = 1 and t1 = 0.
	 */
	t1 = mod / x;
	y = mod % x;
	if (y <= 1)
		return y ? mod - t1 : 0;
	t0 = 1;

	do {
		q = x / y;
		x = x % y;
		t0 += q * t1;
		if (x <= 1)
			return x ? t0 : 0;
		q = y / x;
		y = y % x;
		t1 += q * t0;
	} while (y > 1);
	return y ? mod - t1 : 0;
}


/*
 * Perform a single sieving operation on an array.  Clear bits "start",
 * "start+step", "start+2*step", etc. from the array, up to the size
 * limit (in BYTES) "size".  All of the arguments must fit into 16 bits
 * for portability.
 *
 * This is the core of the sieving operation.  In addition to being
 * called from the sieving functions, it is useful to call directly if,
 * say, you want to exclude primes congruent to 1 mod 3, or whatever.
 * (Although in that case, it would be better to change the sieving to
 * use a step size of 6 and start == 5 (mod 6).)
 *
 * Originally, this was inlined in the code below (with various checks
 * turned off where they could be inferred from the environment), but it
 * turns out that all the sieving is so fast that it makes a negligible
 * speed difference and smaller, cleaner code was preferred.
 *
 * Rather than increment a bit index through the array and clear
 * the corresponding bit, this code takes advantage of the fact that
 * every eighth increment must use the same bit position in a byte.
 * I.e. start + k*step == start + (k+8)*step (mod 8).  Thus, a bitmask
 * can be computed only eight times and used for all multiples.  Thus, the
 * outer loop is over (k mod 8) while the inner loop is over (k div 8).
 *
 * The only further trickiness is that this code is designed to accept
 * start, step, and size up to 65535 on 16-bit machines.  On such a
 * machine, the computation "start+step" can overflow, so we need to
 * insert an extra check for that situation.
 */
void
sieveSingle(unsigned char *array, unsigned size, unsigned start, unsigned step)
{
	unsigned bit;
	unsigned char mask;
	unsigned i;

#if UINT_MAX < 0x1ffff
	/* Unsigned is small; add checks for wrap */
	for (bit = 0; bit < 8; bit++) {
		i = start/8;
		if (i >= size)
			break;
		mask = ~(1 << (start & 7));
		do {
			array[i] &= mask;
			i += step;
		} while (i >= step && i < size);
		start += step;
		if (start < step)	/* Overflow test */
			break;
	}
#else
	/* Unsigned has the range - no overflow possible */
	for (bit = 0; bit < 8; bit++) {
		i = start/8;
		if (i >= size)
			break;
		mask = ~(1 << (start & 7));
		do {
			array[i] &= mask;
			i += step;
		} while (i < size);
		start += step;
	}
#endif
}

/*
 * Returns the index of the next bit set in the given array.  The search
 * begins after the specified bit, so if you care about bit 0, you need
 * to check it explicitly yourself.  This returns 0 if no bits are found.
 *
 * Note that the size is in bytes, and that it takes and returns BIT
 * positions.  If the array represents odd numbers only, as usual, the
 * returned values must be doubled to turn them into offsets from the
 * initial number.
 */
unsigned
sieveSearch(unsigned char const *array, unsigned size, unsigned start)
{
	unsigned i;	/* Loop index */
	unsigned char t;	/* Temp */

	if (!++start)
		return 0;
	i = start/8;
	if (i >= size)
		return 0;	/* Done! */

	/* Deal with odd-bit beginnings => search the first byte */
	if (start & 7) {
		t = array[i++] >> (start & 7);
		if (t) {
			if (!(t & 15)) {
				t >>= 4;
				start += 4;
			}
			if (!(t & 3)) {
				t >>= 2;
				start += 2;
			}
			if (!(t & 1))
				start += 1;
			return start;
		} else if (i == size) {
			return 0;	/* Done */
		}
	}

	/* Now the main search loop */

	do {
		if ((t = array[i]) != 0) {
			start = 8*i;
			if (!(t & 15)) {
				t >>= 4;
				start += 4;
			}
			if (!(t & 3)) {
				t >>= 2;
				start += 2;
			}
			if (!(t & 1))
				start += 1;
			return start;
		}
	} while (++i < size);

	/* Failed */
	return 0;
}

/*
 * Build a table of small primes for sieving larger primes with.  This
 * could be cached between calls to sieveBuild, but it's so fast that

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