📄 pocket1945.csdproj
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<VisualStudioProject>
<ECSHARP
ProjectType = "Local"
ProductVersion = "7.10.3077"
SchemaVersion = "1.0"
ProjectGuid = "{77DC6C48-4DAE-401E-BDB7-DAFAAC6C1860}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "Pocket1945"
AssemblyOriginatorKeyFile = ""
DelaySign = "false"
OutputType = "WinExe"
OutputFileFolder = "\Program Files\Pocket1945"
RootNamespace = "Pocket1945"
StartupObject = ""
>
<Platform Name = "Pocket PC" />
<Config
Name = "Debug|Pocket PC"
AllowUnsafeBlocks = "false"
BaseAddress = "0"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "false"
Optimize = "false"
OutputPath = "bin\Debug\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release|Pocket PC"
AllowUnsafeBlocks = "false"
BaseAddress = "0"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
Optimize = "true"
OutputPath = "bin\Release\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Platform = "Pocket PC"
Name = "MSCorLib"
AssemblyName = "mscorlib"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "System"
AssemblyName = "System"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "System.Drawing"
AssemblyName = "System.Drawing"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "System.XML"
AssemblyName = "System.Xml"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "System.Data"
AssemblyName = "System.Data"
Private = "False"
/>
<Reference
Platform = "Pocket PC"
Name = "Microsoft.WindowsCE.Forms"
AssemblyName = "Microsoft.WindowsCE.Forms"
/>
<Reference
Platform = "Pocket PC-Designer"
Name = "System.CF.Design"
AssemblyName = "System.CF.Design"
Private = "False"
/>
<Reference
Platform = "Pocket PC-Designer"
Name = "System.CF.Design.UI"
AssemblyName = "System.CF.Design.UI"
Private = "False"
/>
<Reference
Platform = "Pocket PC-Designer"
Name = "System.CF.Windows.Forms"
AssemblyName = "System.CF.Windows.Forms"
Private = "False"
/>
<Reference
Platform = "Pocket PC-Designer"
Name = "System.CF.Drawing"
AssemblyName = "System.CF.Drawing"
Private = "False"
/>
<Reference
Platform = "Pocket PC-Designer"
Name = "System"
AssemblyName = "System"
Private = "False"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "AssemblyInfo.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Background.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "BackgroundElement.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Bonus.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Bullet.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Enemy.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
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SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "GameFont.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "GameForm.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "GameForm.resx"
DependentUpon = "GameForm.cs"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "Input.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Interfaces.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Level.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "LevelGui.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Player.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "Sprite.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "SpriteList.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "StopWatch.cs"
SubType = "Code"
BuildAction = "Compile"
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<File
RelPath = "Data\Levels\Level1.xml"
BuildAction = "Content"
/>
<File
RelPath = "Data\Levels\Level2.xml"
BuildAction = "Content"
/>
<File
RelPath = "Data\Levels\Level3.xml"
BuildAction = "Content"
/>
<File
RelPath = "Data\Levels\Level4.xml"
BuildAction = "Content"
/>
<File
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BuildAction = "EmbeddedResource"
/>
<File
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BuildAction = "EmbeddedResource"
/>
<File
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BuildAction = "EmbeddedResource"
/>
<File
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BuildAction = "EmbeddedResource"
/>
<File
RelPath = "Data\Sprites\Bullets.bmp"
BuildAction = "EmbeddedResource"
/>
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BuildAction = "EmbeddedResource"
/>
<File
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BuildAction = "EmbeddedResource"
/>
<File
RelPath = "Data\Sprites\SmallPlanes.bmp"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "Data\Sprites\Tiles.bmp"
BuildAction = "EmbeddedResource"
/>
</Include>
</Files>
</ECSHARP>
</VisualStudioProject>
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