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📄 backgroundelement.cs

📁 Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# target
💻 CS
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using System;

namespace Pocket1945
{
	/// <summary>
	/// This structure represents the simples type of 
	/// sprite/graphical element. It is a sprite element that get's drawn 
	/// to the map. The reason there background elements isn't added to the ASCII map
	/// is the fact that wee need to use color keys to get transparancy etc.
	/// 
	/// A typical background element can be a island, a house or anything that's not "moving", 
	/// "shooting" or "colliding".
	/// </summary>
	public struct BackgroundElement
	{
		/// <summary>
		/// X position of the background element.
		/// </summary>
		public int X;

		/// <summary>
		/// Y position of the background element.
		/// </summary>
		public int Y;

		/// <summary>
		/// Height of the background element.
		/// </summary>
		public int Height;

		/// <summary>
		/// Width of the background element.
		/// </summary>
		public int Width;

		/// <summary>
		/// Sprite index of the background element.
		/// </summary>
		public int SpriteIndex;

		/// <summary>
		/// Instanciating a new background element.
		/// </summary>
		/// <param name="x">The x position of the background element.</param>
		/// <param name="y">The y position of the background element.</param>
		/// <param name="height">The height of the background element.</param>
		/// <param name="width">The width of the background element.</param>
		/// <param name="spriteIndex">The spriteindex of the background element.</param>
		public BackgroundElement(int x, int y, int height, int width, int spriteIndex)
		{
			X = x;
			Y = y;
			Height = height;
			Width = width;
			SpriteIndex = spriteIndex;
		}
	}
}

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