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📄 level4.xml

📁 Pocket 1945 is a classic shooter inspired by the classic 1942 game. The game is written in C# target
💻 XML
字号:
<?xml version="1.0" encoding="utf-8" ?> 
<Level Name="Level 4" Speed="15">
	<Map>		
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	</Map>
	<MapElements>		
		<Element X="30"  Y="100"  Height="65" Width="65" SpriteIndex="0" />
		<Element X="60"  Y="200"  Height="65" Width="65" SpriteIndex="1" />
		<Element X="120" Y="300"  Height="65" Width="65" SpriteIndex="2" />
		<Element X="200" Y="400"  Height="65" Width="65" SpriteIndex="0" />
		<Element X="30"  Y="500"  Height="65" Width="65" SpriteIndex="1" />
		<Element X="60"  Y="600"  Height="65" Width="65" SpriteIndex="2" />
		<Element X="120" Y="700"  Height="65" Width="65" SpriteIndex="0" />
		<Element X="190" Y="830"  Height="65" Width="65" SpriteIndex="1" />
		<Element X="30"  Y="900"  Height="65" Width="65" SpriteIndex="2" />
		<Element X="60"  Y="1000" Height="65" Width="65" SpriteIndex="0" />
		<Element X="120" Y="1100" Height="65" Width="65" SpriteIndex="1" />
		<Element X="200" Y="1300" Height="65" Width="65" SpriteIndex="2" />
		<Element X="30"  Y="1350" Height="65" Width="65" SpriteIndex="0" />
		<Element X="60"  Y="1400" Height="65" Width="65" SpriteIndex="1" />
		<Element X="120" Y="1400" Height="65" Width="65" SpriteIndex="2" />
		<Element X="200" Y="1500" Height="65" Width="65" SpriteIndex="0" />						
		<Element X="120" Y="1550" Height="65" Width="65" SpriteIndex="1" />
		<Element X="200" Y="1600" Height="65" Width="65" SpriteIndex="2" />		
	</MapElements>
	<Enemies>
		<Enemy X="30"  Y="100"  Speed="100" MovePattern="1" EnemyType="0" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="100" Y="100"  Speed="100" MovePattern="1" EnemyType="1" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="120"  Speed="100" MovePattern="1" EnemyType="2" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="150" Y="150"  Speed="100" MovePattern="1" EnemyType="3" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="60"  Y="200"  Speed="100" MovePattern="1" EnemyType="4" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="60"  Y="230"  Speed="100" MovePattern="1" EnemyType="5" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="90"  Y="300"  Speed="100" MovePattern="1" EnemyType="1" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="30"  Y="350"  Speed="100" MovePattern="1" EnemyType="2" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="120" Y="400"  Speed="100" MovePattern="1" EnemyType="3" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="400"  Speed="100" MovePattern="1" EnemyType="3" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="160" Y="500"  Speed="100" MovePattern="1" EnemyType="4" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="40"  Y="550"  Speed="100" MovePattern="1" EnemyType="3" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="100" Y="600"  Speed="100" MovePattern="1" EnemyType="1" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />		
		<Enemy X="60"  Y="620"  Speed="100" MovePattern="1" EnemyType="5" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />		
		<Enemy X="210" Y="700"  Speed="100" MovePattern="1" EnemyType="0" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="210" Y="750"  Speed="100" MovePattern="1" EnemyType="1" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="50"  Y="800"  Speed="100" MovePattern="1" EnemyType="1" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="810"  Speed="100" MovePattern="1" EnemyType="2" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="90"  Y="900"  Speed="100" MovePattern="1" EnemyType="4" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="920"  Speed="100" MovePattern="1" EnemyType="1" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="30"  Y="1010" Speed="100" MovePattern="1" EnemyType="2" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="160" Y="1050" Speed="100" MovePattern="1" EnemyType="1" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="1100" Speed="100" MovePattern="1" EnemyType="5" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="90"  Y="1200" Speed="100" MovePattern="1" EnemyType="1" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="120" Y="1250" Speed="100" MovePattern="1" EnemyType="0" BulletType="0" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="160" Y="1300" Speed="100" MovePattern="1" EnemyType="1" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="200" Y="1300" Speed="100" MovePattern="1" EnemyType="2" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="40"  Y="1350" Speed="100" MovePattern="1" EnemyType="3" BulletType="2" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="210" Y="1390" Speed="100" MovePattern="1" EnemyType="4" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="50"  Y="1400" Speed="100" MovePattern="1" EnemyType="5" BulletType="4" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="40"  Y="1500" Speed="100" MovePattern="1" EnemyType="1" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
		<Enemy X="140" Y="1500" Speed="100" MovePattern="1" EnemyType="0" BulletType="1" BulletPower="50" BulletSpeed="250" BulletReloadTime="750" Power="35" Score="200" />
	</Enemies>
	<Bonuses>
		<Bonus X="100" Y="400"  Speed="50" BonusType="1" />
		<Bonus X="140" Y="1000" Speed="50" BonusType="2" />
		<Bonus X="140" Y="1000" Speed="50" BonusType="4" />
		<Bonus X="120" Y="1500" Speed="50" BonusType="0" />		
	</Bonuses>	
</Level>

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