📄 heikkila97.ps
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% Happens at the top of each page that is a separation/FrameSepInit { 1.0 RealSetgray} bind def% Tell the separation code that this separation is for a custom color/FrameSetSepColor { % c m y k r g b /FrameSepBlue exch def /FrameSepGreen exch def /FrameSepRed exch def /FrameSepBlack exch def /FrameSepYellow exch def /FrameSepMagenta exch def /FrameSepCyan exch def /FrameSepIs FMcustom def setCurrentScreen } bind def% Tell the separation code that this separation is Cyan/FrameSetCyan { /FrameSepBlue 1.0 def /FrameSepGreen 1.0 def /FrameSepRed 0.0 def /FrameSepBlack 0.0 def /FrameSepYellow 0.0 def /FrameSepMagenta 0.0 def /FrameSepCyan 1.0 def /FrameSepIs FMcyan def setCurrentScreen } bind def % Tell the separation code that this separation is Magenta/FrameSetMagenta { /FrameSepBlue 1.0 def /FrameSepGreen 0.0 def /FrameSepRed 1.0 def /FrameSepBlack 0.0 def /FrameSepYellow 0.0 def /FrameSepMagenta 1.0 def /FrameSepCyan 0.0 def /FrameSepIs FMmagenta def setCurrentScreen} bind def % Tell the separation code that this separation is Yellow/FrameSetYellow { /FrameSepBlue 0.0 def /FrameSepGreen 1.0 def /FrameSepRed 1.0 def /FrameSepBlack 0.0 def /FrameSepYellow 1.0 def /FrameSepMagenta 0.0 def /FrameSepCyan 0.0 def /FrameSepIs FMyellow def setCurrentScreen} bind def % Tell the separation code that this separation is Black/FrameSetBlack { /FrameSepBlue 0.0 def /FrameSepGreen 0.0 def /FrameSepRed 0.0 def /FrameSepBlack 1.0 def /FrameSepYellow 0.0 def /FrameSepMagenta 0.0 def /FrameSepCyan 0.0 def /FrameSepIs FMblack def setCurrentScreen} bind def % Tell the separation code we are not doing a separation/FrameNoSep { % /FrameSepIs FMnone def setCurrentScreen} bind def% Initialize the separation code with all the custom colors we are% separating (not process colors)/FrameSetSepColors { % list of arrays of [c m y k r g b] count FrameDict begin [ exch 1 add 1 roll ] /FrameSepColors % array of arrays of colors we are separating exch def end } bind def% is this color array in the array of custom color separations?/FrameColorInSepListCMYK { % [ c m y k ] -> bool FrameSepColors { % color elem-of-array exch dup 3 -1 roll % color color elem FrameCmpColorsCMYK % color bool { pop true exit } if } forall % exits with either [color] or true dup true ne {pop false} if } bind def/FrameColorInSepListRGB { % [ r g b ] -> bool FrameSepColors { % color elem-of-array exch dup 3 -1 roll % color color elem FrameCmpColorsRGB % color bool { pop true exit } if } forall % exits with either [color] or true dup true ne {pop false} if } bind def% Level 1 color operators saved and redefined/RealSetgray /setgray load def/RealSetrgbcolor /setrgbcolor load def/RealSethsbcolor /sethsbcolor load defend % Setgray patch/setgray { % num FrameDict begin FrameSepIs FMnone eq { RealSetgray } { % go to white unless the current sep color is black FrameSepIs FMblack eq { RealSetgray } { FrameSepIs FMcustom eq FrameSepRed 0 eq and FrameSepGreen 0 eq and FrameSepBlue 0 eq and { RealSetgray } { 1 RealSetgray pop } ifelse } ifelse } ifelse end} bind def/setrgbcolor { % r g b FrameDict begin FrameSepIs FMnone eq { RealSetrgbcolor } { 3 copy [ 4 1 roll ] % r g b [ r g b ] FrameColorInSepListRGB { FrameSepBlue eq exch FrameSepGreen eq and exch FrameSepRed eq and { 0 } { 1 } ifelse } { FMPColor { RealSetrgbcolor currentcmykcolor } { RGBtoCMYK } ifelse FrameSepIs FMblack eq {1.0 exch sub 4 1 roll pop pop pop} { FrameSepIs FMyellow eq {pop 1.0 exch sub 3 1 roll pop pop} { FrameSepIs FMmagenta eq {pop pop 1.0 exch sub exch pop } { FrameSepIs FMcyan eq {pop pop pop 1.0 exch sub } {pop pop pop pop 1} ifelse } ifelse } ifelse } ifelse } ifelse RealSetgray } ifelse end} bind def/sethsbcolor { FrameDict begin FrameSepIs FMnone eq { RealSethsbcolor } { RealSethsbcolor % safe since we will overwrite the color state currentrgbcolor % r g b - Let PostsCript to the conversion. setrgbcolor % call our version } ifelse end} bind defFrameDict begin/setcmykcolor where { pop /RealSetcmykcolor /setcmykcolor load def} { /RealSetcmykcolor { 4 1 roll 3 { 3 index add 0 max 1 min 1 exch sub 3 1 roll} repeat RealSetrgbcolor pop } bind def} ifelseuserdict /setcmykcolor { % c m y k FrameDict begin FrameSepIs FMnone eq { RealSetcmykcolor } { 4 copy [ 5 1 roll ] FrameColorInSepListCMYK { FrameSepBlack eq exch FrameSepYellow eq and exch FrameSepMagenta eq and exch FrameSepCyan eq and { 0 } { 1 } ifelse } { FrameSepIs FMblack eq {1.0 exch sub 4 1 roll pop pop pop} { FrameSepIs FMyellow eq {pop 1.0 exch sub 3 1 roll pop pop} { FrameSepIs FMmagenta eq {pop pop 1.0 exch sub exch pop } { FrameSepIs FMcyan eq {pop pop pop 1.0 exch sub } {pop pop pop pop 1} ifelse } ifelse } ifelse } ifelse } ifelse RealSetgray } ifelse end } bind put% Set up a prototype pattern for PostScript Level 2fMLevel1 { % set up screen functions for the patterns in PS level 1 % each entry contains an angle, spot function, flipped spot function, % gray level and frequency multiplier. /patScreenDict 7 dict dup begin <0f1e3c78f0e1c387> [ 45 { pop } {exch pop} .5 2 sqrt] FmBD <0f87c3e1f0783c1e> [ 135 { pop } {exch pop} .5 2 sqrt] FmBD <cccccccccccccccc> [ 0 { pop } dup .5 2 ] FmBD <ffff0000ffff0000> [ 90 { pop } dup .5 2 ] FmBD <8142241818244281> [ 45 { 2 copy lt {exch} if pop} dup .75 2 sqrt] FmBD <03060c183060c081> [ 45 { pop } {exch pop} .875 2 sqrt] FmBD <8040201008040201> [ 135 { pop } {exch pop} .875 2 sqrt] FmBD end def} { % prototype level 2 pattern dictionary % define some PostScript procedures for known jaggy patterns. /patProcDict 5 dict dup begin <0f1e3c78f0e1c387> { 3 setlinewidth -1 -1 moveto 9 9 lineto stroke 4 -4 moveto 12 4 lineto stroke -4 4 moveto 4 12 lineto stroke} bind def <0f87c3e1f0783c1e> { 3 setlinewidth -1 9 moveto 9 -1 lineto stroke -4 4 moveto 4 -4 lineto stroke 4 12 moveto 12 4 lineto stroke} bind def <8142241818244281> { 1 setlinewidth -1 9 moveto 9 -1 lineto stroke -1 -1 moveto 9 9 lineto stroke } bind def <03060c183060c081> { 1 setlinewidth -1 -1 moveto 9 9 lineto stroke 4 -4 moveto 12 4 lineto stroke -4 4 moveto 4 12 lineto stroke} bind def <8040201008040201> { 1 setlinewidth -1 9 moveto 9 -1 lineto stroke -4 4 moveto 4 -4 lineto stroke 4 12 moveto 12 4 lineto stroke} bind def end def /patDict 15 dict dup begin /PatternType 1 def % Always 1 for PS Level 2 /PaintType 2 def % Uncolored pattern /TilingType 3 def % constant spacing and faster tiling /BBox [ 0 0 8 8 ] def % bounding box /XStep 8 def % X offset /YStep 8 def % Y offset /PaintProc { begin patProcDict bstring known { patProcDict bstring get exec } { 8 8 true [1 0 0 -1 0 8] bstring imagemask } ifelse end } bind def end def} ifelse%combineColor puts together the current gray value (which could also be%a fraction of on bits for a fill pattern and the current color and calls%the appropriate function%/combineColor { FrameSepIs FMnone eq { graymode fMLevel1 or not { % Level 2 pattern [/Pattern [/DeviceCMYK]] setcolorspace FrameCurColors 0 4 getinterval aload pop FrameCurPat setcolor } { FrameCurColors 3 get 1.0 ge { FrameCurGray RealSetgray } { fMAcrobat not FMPColor graymode and and { 0 1 3 { FrameCurColors exch get 1 FrameCurGray sub mul } for RealSetcmykcolor } { 4 1 6 { FrameCurColors exch get graymode { 1 exch sub 1 FrameCurGray sub mul 1 exch sub } { 1.0 lt {FrameCurGray} {1} ifelse } ifelse } for RealSetrgbcolor } ifelse } ifelse } ifelse } { % separation case FrameCurColors 0 4 getinterval aload FrameColorInSepListCMYK { FrameSepBlack eq exch FrameSepYellow eq and exch FrameSepMagenta eq and exch FrameSepCyan eq and FrameSepIs FMcustom eq and { FrameCurGray } { 1 } ifelse } { FrameSepIs FMblack eq {FrameCurGray 1.0 exch sub mul 1.0 exch sub 4 1 roll pop pop pop} { FrameSepIs FMyellow eq {pop FrameCurGray 1.0 exch sub mul 1.0 exch sub 3 1 roll pop pop} { FrameSepIs FMmagenta eq {pop pop FrameCurGray 1.0 exch sub mul 1.0 exch sub exch pop } { FrameSepIs FMcyan eq {pop pop pop FrameCurGray 1.0 exch sub mul 1.0 exch sub } {pop pop pop pop 1} ifelse } ifelse } ifelse } ifelse } ifelse graymode fMLevel1 or not { % Level 2 pattern [/Pattern [/DeviceGray]] setcolorspace FrameCurPat setcolor } { graymode not fMLevel1 and { % Level 1 patterns are either all there or not there at all dup 1 lt {pop FrameCurGray} if } if RealSetgray } ifelse } ifelse} bind def/savematrix { orgmatrix currentmatrix pop } bind def/restorematrix { orgmatrix setmatrix } bind def/fMDefaultMatrix matrix defaultmatrix def/fMatrix2 matrix def/dpi 72 0 fMDefaultMatrix dtransform dup mul exch dup mul add sqrt def % freq and sangle are used for ps Level 1 pattern building./freq dpi dup 72 div round dup 0 eq {pop 1} if 8 mul div def/sangle 1 0 fMDefaultMatrix dtransform exch atan def sangle fMatrix2 rotate fMDefaultMatrix fMatrix2 concatmatrix dup 0 get /sflipx exch def 3 get /sflipy exch def%% screen index depending on dpi% - screenIndex smallint/screenIndex { 0 1 dpiranges length 1 sub { dup dpiranges exch get 1 sub dpi le {exit} {pop} ifelse } for} bind def%% These routines get the standard Adobe frequencies, angles, and spot functions% depending on the DPI%% - getCyanScreen freq angle spotfunction/getCyanScreen { FMUseHighFrequencyScreens { CHighAngles CMHighFreqs} {CLowAngles CMLowFreqs} ifelse screenIndex dup 3 1 roll get 3 1 roll get /FMSpotFunction load} bind def%% - getMagentaScreen freq angle spotFunction/getMagentaScreen { FMUseHighFrequencyScreens { MHighAngles CMHighFreqs } {MLowAngles CMLowFreqs} ifelse screenIndex dup 3 1 roll get 3 1 roll get /FMSpotFunction load} bind def%% - getYellowScreen freq angle spotFunction% note that some of these use a "tripple dot" function at 1/3 the frequency/getYellowScreen { FMUseHighFrequencyScreens { YHighTDot YHighFreqs} { YLowTDot YLowFreqs } ifelse screenIndex dup 3 1 roll get 3 1 roll get { 3 div {2 { 1 add 2 div 3 mul dup floor sub 2 mul 1 sub exch} repeat FMSpotFunction } } {/FMSpotFunction load } ifelse 0.0 exch} bind def%% - getBlackScreen freq angle spotFunction/getBlackScreen { FMUseHighFrequencyScreens { KHighFreqs } { KLowFreqs } ifelse screenIndex get 45.0 /FMSpotFunction load } bind def%% - getSpotScreen freq angle spotFunction/getSpotScreen { getBlackScreen} bind def%% - getCompositeScreen freq angle spotFunction/getCompositeScreen { getBlackScreen} bind def% FmSetScreen sets the screen for either PostScript Level 1 or Level 2 and optionally% sets the accuratescreens flag in the latter case% freq angle spotfunction FMSetScreen -/FMSetScreen fMLevel1 { /setscreen load }{ { 8 dict begin /HalftoneType 1 def /SpotFunction exch def /Angle exch def /Frequency exch def /AccurateScreens FMUseAcccurateScreens def currentdict end sethalftone } bind } ifelsedef% This sets the default screen as was set at the beginning of the job% - setDefaultScreen -/setDefaultScreen { FMPColor { orgrxfer cvx orggxfer cvx orgbxfer cvx orgxfer cvx setcolortransfer } { orgxfer cvx settransfer } ifelse orgfreq organgle orgproc cvx setscreen} bind def% This sets the current screen depending on FrameSepIs% - setCurrentScreen -/setCurrentScreen { FrameSepIs FMnone eq { FMUseDefaultNoSeparationScreen { setDefaultScreen } { getCompositeScreen FMSetScreen } ifelse } { FrameSepIs FMcustom eq { FMUseDefaultSpotSeparationScreen { setDefaultScreen } { getSpotScreen FMSetScreen } ifelse } { FMUseDefaultProcessSeparationScreen { setDefaultScreen
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