📄 world.java
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package com.croftsoft.apps.mars.model; import java.awt.*; import java.util.*; import com.croftsoft.core.math.geom.PointXY; /********************************************************************* * Provides methods for manipulating the Models in the game. * * @version * 2003-05-11 * @since * 2003-04-14 * @author * <a href="http://www.croftsoft.com/">David Wallace Croft</a> *********************************************************************/ public interface World extends WorldAccessor ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// { public void clear ( ); public AmmoDump createAmmoDump ( double centerX, double centerY ); public Obstacle createObstacle ( double centerX, double centerY, double radius, double radiusMin, Rectangle driftBounds ); public Tank createTank ( double centerX, double centerY, Color color ); public void remove ( Model model ); ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// public void prepare ( ); public void update ( double timeDelta ); ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// /********************************************************************* * Fires a Bullet from the origin. *********************************************************************/ public void fireBullet ( double originX, double originY, double heading ); /********************************************************************* * Gets all active AmmoDumps that contain the point. *********************************************************************/ public AmmoDump [ ] getAmmoDumps ( PointXY pointXY, AmmoDump [ ] ammoDumps ); /********************************************************************* * Gets all active and inactive Obstacles in the World. *********************************************************************/ public Obstacle [ ] getObstacles ( ); /********************************************************************* * Gets all active and inactive Tanks in the World. *********************************************************************/ public Tank [ ] getTanks ( ); /********************************************************************* * Gets the center of the active AmmoDump that is closest to the point. *********************************************************************/ public PointXY getClosestAmmoDumpCenter ( PointXY pointXY ); /********************************************************************* * Gets the center of the closest active tank that is not of the color. *********************************************************************/ public PointXY getClosestEnemyTankCenter ( PointXY pointXY, Color friendColor ); /********************************************************************* * Gets all active Damageables that overlap the shape. *********************************************************************/ public Damageable [ ] getDamageables ( Shape shape, Damageable [ ] damageables ); /********************************************************************* * Gets all active Impassables that overlap the shape. *********************************************************************/ public Iterator getImpassables ( Shape shape, Model model ); /********************************************************************* * Gets an active Model that contains the point. * * @param classes * * The returned Model will be an instance of one of the classes. * * @param model * * The Model to ignore, usually the one calling this method. *********************************************************************/ public Model getModel ( PointXY pointXY, Class [ ] classes, Model model ); /********************************************************************* * Determines whether an active Impassable overlaps the model shape. *********************************************************************/ public boolean isBlocked ( Model model ); /********************************************************************* * Determines whether an active Impassable overlaps the shape. * * @param model * * The model to ignore. *********************************************************************/ public boolean isBlocked ( Shape shape, Model model ); public boolean isBlockedByObstacle ( Shape shape ); ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// }
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