📄 general.h
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/////////////////////////////////////////////////////////////////
#define BORDERNUM 18
/////////////////////////////////////////////////////////////////
#define HIT_LEFTGOAL 0
#define HIT_RIGHTGOAL 1
#define HIT_UPBORDER 2
#define HIT_DOWNBORDER 3
#define HIT_LEFT_GOAL_UPBORDER 4
#define HIT_LEFT_GOAL_DOWNBORDER 5
#define HIT_RIGHT_GOAL_UPBORDER 6
#define HIT_RIGHT_GOAL_DOWNBORDER 7
#define HIT_LEFT_UPBORDER 8
#define HIT_LEFT_DOWNBORDER 9
#define HIT_RIGHT_UPBORDER 10
#define HIT_RIGHT_DOWNBORDER 11
#define HIT_LEFT_GOALBORDER 12
#define HIT_RIGHT_GOALBORDER 13
#define HIT_LEFTUPCORNER 14
#define HIT_LEFTDOWNCORNER 15
#define HIT_RIGHTDOWNCORNER 16
#define HIT_RIGHTUPCORNER 17
#define HIT_YH1 18
#define HIT_YH2 19
#define HIT_YHG 20
#define HIT_BH1 21
#define HIT_BH2 22
#define HIT_BHG 23
#define HIT_BALL 24
/////////////////////////////////////////////////////////////////
#define FRONT 0
#define RIGHT 1
#define BACK 2
#define LEFT 3
///////////////////////////////////////////////////////////////////
#define BALL 0
#define HOME1 1
#define HOME2 2
#define HOME3 3
#define HOME4 4
#define HOME5 5
#define HOME6 6
#define HOME7 7
#define HOME8 8
#define HOME9 9
#define HOME10 10
#define HGOALIE 11
#define C_GO 0xaa
#define C_STOP 0x55
#define G_OFFSET 20//15
#define G_ANGLE_BOUND 60
#define G_BOUND_BOUND 10
///////////////////////////////////////////////////////////////////
//所在半场
#define GAME_RIGHT 0
#define GAME_LEFT 1
////////////////////////////////////////////////////////////////////
#define PI 3.14
#define M_PI PI
#define square(a) ((a)*(a))
#define leng(a,b,c,d) sqrt(square((a)-(c))+square((b)-(d)))
#define pleng(a,b) sqrt(square((a.x)-(b.x))+square((a.y)-(b.y)))
//static double To360(double a) {return a-=(((int)((a-(a>=0?0:360))/360.))*360.);}
//static double To360(double* a) {(*a)-=(((int)((*a-(*a>=0?0:360))/360.))*360.);return (*a);}
//////////////////////////////////////////
#define Atan(y,x) ((x == 0.0 && y == 0.0) ? (0.0) : atan2(y,x))
#define RAD2DEG (180.0/PI)
#define DEG2RAD (PI/180.0)
#define Rad2Deg(a) ((double)a * RAD2DEG)
#define Deg2Rad(a) ((double)a * DED2RAD)
#define ABS(a) ((a)<0 ? -(a) : (a))
/////////////////////////////////////////////////////////////
/*union CCommand{
BYTE Stream[3];
struct tagData{
char Lv;
char Rv;
char Command;
}Data;
CCommand& operator =(CCommand& r)
{
Data.Lv=r.Data.Lv;
Data.Rv=r.Data.Rv;
Data.Command=r.Data.Command;
return *this;
}
};*/
struct Ball{
int angle;
int sAngle;
CPoint angleRef;
CPoint sAngleRef;
CPoint position, oldPosition;
CPoint sPosition, sOldPosition;
int nMethod;
BYTE color[6];
BOOL bAlive;
Ball(){};
BOOL find(){return TRUE;};
BOOL entireFind(){return TRUE;};
BOOL entireFind(BYTE *lpY, BYTE *lpU, BYTE *lpV){return TRUE;};
};
struct OurRobot{
int angle;
int sAngle;
CPoint position, oldPosition;
CPoint sPosition, sOldPosition;
CPoint pos, oldPos, pos1, oldPos1;
int nMethod;
BYTE color[6];
BOOL bAlive;
BYTE teamColor[6];
OurRobot(){};
BOOL find(){return TRUE;};
BOOL entireFind(){return TRUE;};
BOOL entireFind(BYTE *lpY, BYTE *lpU, BYTE *lpV){return TRUE;};
};
struct Opponent{
CPoint position1, oldPosition1;
CPoint sPosition1, sOldPosition1;
CPoint position2, oldPosition2;
CPoint sPosition2, sOldPosition2;
CPoint position3, oldPosition3;
CPoint position4, oldPosition4;
CPoint position5, oldPosition5;
CPoint sPosition3, sOldPosition3;
CPoint position6, oldPosition6;
CPoint position7, oldPosition7;
CPoint position8, oldPosition8;
CPoint position9, oldPosition9;
CPoint position10, oldPosition10;
CPoint position11, oldPosition11;
int nMethod;
BYTE color[6];
BOOL bAlive;
Opponent(){};
BOOL find1(){return TRUE;}
BOOL find2(){return TRUE;}
BOOL find3(){return TRUE;}
BOOL entireFind(){return TRUE;}
BOOL entireFind(BYTE *lpY, BYTE *lpU, BYTE *lpV){return TRUE;}
};
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