📄 strategysystem.h
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// StrategySystem.h
#include "general.h"
#ifndef _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
#define _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
//////////////////////////////////////////////////NEW/////////////////////////////////////////////////////
class CStrategySystem : public CObject
{
DECLARE_DYNAMIC(CStrategySystem)
public:
~CStrategySystem();
CStrategySystem(int id);
void ReceiveData(Ball bal,OurRobot ho1,OurRobot ho2,OurRobot ho3,OurRobot ho4,
OurRobot ho5,OurRobot ho6,OurRobot ho7,OurRobot ho8,OurRobot ho9,
OurRobot ho10,OurRobot hgo,Opponent opp);
#ifdef _DEBUG
#endif // _DEBUG
private:
void GoaliePosition(int which, CPoint point);
void Stop(int which);
void Goalie(int which);
void Position(int which, CPoint point);
void Velocity(int which, int vL, int vR);
void Angle(int which, int desired_angle);
CRect boundRect;
int m_nStrategy;
int m_OurTeam;
int m_nGameArea;
double ShootLen; //人与球的距离
int nShoot; //踢球的状态变量
int nSweep;
int nKick2;
CPoint ShootVar; //球的位置
CPoint KickVar;
double KickLen;
/* CCommand C_Home3;
CCommand C_Home2;
CCommand C_Home1;
CCommand C_Home4;
CCommand C_Home5;
CCommand C_Home6;
CCommand C_Home7;
CCommand C_Home8;
CCommand C_Home9;
CCommand C_Home10;
CCommand C_Home11;*/
Ball ball;
OurRobot home1,home2,home3,home4,home5,home6,home7,home8,home9,home10,hgoalie;
Opponent opponent;
//unsigned char command[11];
void Think();
void NormalGame5();
public:
void Action();
int CountDistance(CPoint point1,CPoint point2);
CPoint C_NearestOppFromBall();
void C_KickTo(int which,CPoint pos);
int C_CheckBallPos();
int command[35];
};
#endif // _INSIDE_VISUAL_CPP_STRATEGYSYSTEM
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