netlib.c

来自「Introduction to the Transport Device Int」· C语言 代码 · 共 133 行

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/**********************************************************************
 * 
 *  Toby Opferman
 *
 *  User Mode Light Bulb Network Library
 *
 *     Hey, if someone can name their library "sockets", I can
 *     name mine "Light Blubs".
 *
 *  This library is used to communicate with our custom TDI Client Driver
 *
 *  This source code is licensed for educational purposes only.
 *
 *  Copyright (c) 2005, All Rights Resevered
 *    
 **********************************************************************/


#include <windows.h>
#include <WINIOCTL.H>
#include <stdio.h>
#include <NETDRV.H>
#include <lightbulb.h>

/*********************************************************
 *   
 *   Network_CreateLightBulb
 *
 *      Creates a handle to a light bulb
 *
 *********************************************************/
HANDLE Network_CreateLightBulb(void)
{
   HANDLE hLightBulb = INVALID_HANDLE_VALUE;

   hLightBulb = CreateFile("\\\\.\\LightBulb", GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);

   return hLightBulb;
}



/*********************************************************
 *   
 *   Network_Connect
 *
 *      Connects to a light bulb to a socket
 *
 *********************************************************/
BOOL Network_Connect(HANDLE hLightBulb, ULONG ulAddress, USHORT usPort)
{
   BOOL bConnected = FALSE;
   NETWORK_ADDRESS NetworkAddress;
   UINT uiBytesReturned;

   NetworkAddress.ulAddress = ulAddress;
   NetworkAddress.usPort    = usPort;

   if(DeviceIoControl(hLightBulb, IOCTL_TDIEXAMPLE_CONNECT, &NetworkAddress, sizeof(NetworkAddress), NULL, 0, &uiBytesReturned, NULL) != FALSE)
   {
      bConnected = TRUE;
   }

   return bConnected;
}


/*********************************************************
 *   
 *   Network_Disconnect
 *
 *      Removes a light bulb from a socket
 *
 *********************************************************/
void Network_Disconnect(HANDLE hLightBulb)
{
   DeviceIoControl(hLightBulb, IOCTL_TDIEXAMPLE_DISCONNECT, NULL, 0, NULL, 0, NULL, NULL);
}


/*********************************************************
 *   
 *   Network_SendAsync
 *
 *      Sends data to a remote socket connection asynchronously
 *
 *********************************************************/
UINT Network_SendAsync(HANDLE hLightBulb, PVOID pData, UINT uiSize, LPOVERLAPPED lpOverLapped, LPOVERLAPPED_COMPLETION_ROUTINE lpCallback)
{
    UINT uiDataSent = 0;

    WriteFileEx(hLightBulb, pData, uiSize, lpOverLapped, lpCallback);

    return uiDataSent;
}




/*********************************************************
 *   
 *   Network_RecieveAsync
 *
 *      Recieves data from a remote socket connection asynchronously
 *
 *********************************************************/
UINT Network_RecieveAsync(HANDLE hLightBulb, PVOID pData, UINT uiSize, LPOVERLAPPED lpOverLapped, LPOVERLAPPED_COMPLETION_ROUTINE lpCallback)
{
    UINT uiDataRead = 0;

    ReadFileEx(hLightBulb, pData, uiSize, lpOverLapped, lpCallback);

    return uiDataRead;
}


/*********************************************************
 *   
 *   Network_CloseLightBulb
 *
 *      Turns the lights off.
 *
 *********************************************************/
void Network_CloseLightBulb(HANDLE hLightBulb)
{
    CloseHandle(hLightBulb);
}





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