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📄 unit1.pas

📁 设计模式delphi版给想学delphi的朋友一个很有价值的参考
💻 PAS
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unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls;

type
  TForm1 = class(TForm)
    Button1: TButton;
    Button2: TButton;
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

uses PrototypeUnit1;

{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
var
  agame: TMazeGame;
  simpleMazeFactory: TMazePrototypeFactory;
  aMaze: TMaze;
begin
  agame := TMazeGame.Create;
  simpleMazeFactory := TMazePrototypeFactory.Create(Tmaze.create, TWall.create, TRoom.create, TDoor.create);
  aMaze := agame.CreateMaze(simpleMazeFactory);
  try
//磅︽笴栏.......

  finally
    agame.Free;
    simpleMazeFactory.Free;
  end;
end;

procedure TForm1.Button2Click(Sender: TObject);
var
  agame: TMazeGame;
  BombedMazeFactory: TMazePrototypeFactory;
  aMaze: TMaze;
begin
  agame := TMazeGame.Create;
  BombedMazeFactory := TMazePrototypeFactory.Create(Tmaze.create, TBombedWall.create, TRoomWithaBomb.create, TDoor.create);
  aMaze := agame.CreateMaze(BombedMazeFactory);
  try
//磅︽笴栏.......

  finally
    agame.Free;
    BombedMazeFactory.Free;
  end;
end;

end.

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