📄 unit1.pas
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unit Unit1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
uses PrototypeUnit1;
{$R *.DFM}
procedure TForm1.Button1Click(Sender: TObject);
var
agame: TMazeGame;
simpleMazeFactory: TMazePrototypeFactory;
aMaze: TMaze;
begin
agame := TMazeGame.Create;
simpleMazeFactory := TMazePrototypeFactory.Create(Tmaze.create, TWall.create, TRoom.create, TDoor.create);
aMaze := agame.CreateMaze(simpleMazeFactory);
try
//磅︽笴栏.......
finally
agame.Free;
simpleMazeFactory.Free;
end;
end;
procedure TForm1.Button2Click(Sender: TObject);
var
agame: TMazeGame;
BombedMazeFactory: TMazePrototypeFactory;
aMaze: TMaze;
begin
agame := TMazeGame.Create;
BombedMazeFactory := TMazePrototypeFactory.Create(Tmaze.create, TBombedWall.create, TRoomWithaBomb.create, TDoor.create);
aMaze := agame.CreateMaze(BombedMazeFactory);
try
//磅︽笴栏.......
finally
agame.Free;
BombedMazeFactory.Free;
end;
end;
end.
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