📄 zlib.c
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#ifdef DEBUG_ZLIB ulg bits_sent; /* bit length of the compressed data */#endif ush bi_buf; /* Output buffer. bits are inserted starting at the bottom (least * significant bits). */ int bi_valid; /* Number of valid bits in bi_buf. All bits above the last valid bit * are always zero. */ uInt blocks_in_packet; /* Number of blocks produced since the last time Z_PACKET_FLUSH * was used. */} FAR deflate_state;/* Output a byte on the stream. * IN assertion: there is enough room in pending_buf. */#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)/* Minimum amount of lookahead, except at the end of the input file. * See deflate.c for comments about the MIN_MATCH+1. */#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)/* In order to simplify the code, particularly on 16 bit machines, match * distances are limited to MAX_DIST instead of WSIZE. */ /* in trees.c */local void ct_init OF((deflate_state *s));local int ct_tally OF((deflate_state *s, int dist, int lc));local ulg ct_flush_block OF((deflate_state *s, charf *buf, ulg stored_len, int flush));local void ct_align OF((deflate_state *s));local void ct_stored_block OF((deflate_state *s, charf *buf, ulg stored_len, int eof));local void ct_stored_type_only OF((deflate_state *s));/*+++++*//* deflate.c -- compress data using the deflation algorithm * Copyright (C) 1995 Jean-loup Gailly. * For conditions of distribution and use, see copyright notice in zlib.h *//* * ALGORITHM * * The "deflation" process depends on being able to identify portions * of the input text which are identical to earlier input (within a * sliding window trailing behind the input currently being processed). * * The most straightforward technique turns out to be the fastest for * most input files: try all possible matches and select the longest. * The key feature of this algorithm is that insertions into the string * dictionary are very simple and thus fast, and deletions are avoided * completely. Insertions are performed at each input character, whereas * string matches are performed only when the previous match ends. So it * is preferable to spend more time in matches to allow very fast string * insertions and avoid deletions. The matching algorithm for small * strings is inspired from that of Rabin & Karp. A brute force approach * is used to find longer strings when a small match has been found. * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze * (by Leonid Broukhis). * A previous version of this file used a more sophisticated algorithm * (by Fiala and Greene) which is guaranteed to run in linear amortized * time, but has a larger average cost, uses more memory and is patented. * However the F&G algorithm may be faster for some highly redundant * files if the parameter max_chain_length (described below) is too large. * * ACKNOWLEDGEMENTS * * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and * I found it in 'freeze' written by Leonid Broukhis. * Thanks to many people for bug reports and testing. * * REFERENCES * * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification". * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc * * A description of the Rabin and Karp algorithm is given in the book * "Algorithms" by R. Sedgewick, Addison-Wesley, p252. * * Fiala,E.R., and Greene,D.H. * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595 * *//* From: deflate.c,v 1.8 1995/05/03 17:27:08 jloup Exp */local char zlib_copyright[] = " deflate Copyright 1995 Jean-loup Gailly ";/* If you use the zlib library in a product, an acknowledgment is welcome in the documentation of your product. If for some reason you cannot include such an acknowledgment, I would appreciate that you keep this copyright string in the executable of your product. */#define NIL 0/* Tail of hash chains */#ifndef TOO_FAR# define TOO_FAR 4096#endif/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)/* Minimum amount of lookahead, except at the end of the input file. * See deflate.c for comments about the MIN_MATCH+1. *//* Values for max_lazy_match, good_match and max_chain_length, depending on * the desired pack level (0..9). The values given below have been tuned to * exclude worst case performance for pathological files. Better values may be * found for specific files. */typedef struct config_s { ush good_length; /* reduce lazy search above this match length */ ush max_lazy; /* do not perform lazy search above this match length */ ush nice_length; /* quit search above this match length */ ush max_chain;} config;local config configuration_table[10] = {/* good lazy nice chain *//* 0 */ {0, 0, 0, 0}, /* store only *//* 1 */ {4, 4, 8, 4}, /* maximum speed, no lazy matches *//* 2 */ {4, 5, 16, 8},/* 3 */ {4, 6, 32, 32},/* 4 */ {4, 4, 16, 16}, /* lazy matches *//* 5 */ {8, 16, 32, 32},/* 6 */ {8, 16, 128, 128},/* 7 */ {8, 32, 128, 256},/* 8 */ {32, 128, 258, 1024},/* 9 */ {32, 258, 258, 4096}}; /* maximum compression *//* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4 * For deflate_fast() (levels <= 3) good is ignored and lazy has a different * meaning. */#define EQUAL 0/* result of memcmp for equal strings *//* =========================================================================== * Prototypes for local functions. */local void fill_window OF((deflate_state *s));local int deflate_fast OF((deflate_state *s, int flush));local int deflate_slow OF((deflate_state *s, int flush));local void lm_init OF((deflate_state *s));local int longest_match OF((deflate_state *s, IPos cur_match));local void putShortMSB OF((deflate_state *s, uInt b));local void flush_pending OF((z_stream *strm));local int read_buf OF((z_stream *strm, charf *buf, unsigned size));#ifdef ASMV void match_init OF((void)); /* asm code initialization */#endif#ifdef DEBUG_ZLIBlocal void check_match OF((deflate_state *s, IPos start, IPos match, int length));#endif/* =========================================================================== * Update a hash value with the given input byte * IN assertion: all calls to to UPDATE_HASH are made with consecutive * input characters, so that a running hash key can be computed from the * previous key instead of complete recalculation each time. */#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)/* =========================================================================== * Insert string str in the dictionary and set match_head to the previous head * of the hash chain (the most recent string with same hash key). Return * the previous length of the hash chain. * IN assertion: all calls to to INSERT_STRING are made with consecutive * input characters and the first MIN_MATCH bytes of str are valid * (except for the last MIN_MATCH-1 bytes of the input file). */#define INSERT_STRING(s, str, match_head) \ (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \ s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \ s->head[s->ins_h] = (str))/* =========================================================================== * Initialize the hash table (avoiding 64K overflow for 16 bit systems). * prev[] will be initialized on the fly. */#define CLEAR_HASH(s) \ s->head[s->hash_size-1] = NIL; \ zmemzero((charf *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));/* ========================================================================= */int deflateInit (strm, level) z_stream *strm; int level;{ return deflateInit2 (strm, level, DEFLATED, MAX_WBITS, DEF_MEM_LEVEL, 0, 0); /* To do: ignore strm->next_in if we use it as window */}/* ========================================================================= */int deflateInit2 (strm, level, method, windowBits, memLevel, strategy, minCompression) z_stream *strm; int level; int method; int windowBits; int memLevel; int strategy; int minCompression;{ deflate_state *s; int noheader = 0; if (strm == Z_NULL) return Z_STREAM_ERROR; strm->msg = Z_NULL;/* if (strm->zalloc == Z_NULL) strm->zalloc = zcalloc; *//* if (strm->zfree == Z_NULL) strm->zfree = zcfree; */ if (level == Z_DEFAULT_COMPRESSION) level = 6; if (windowBits < 0) { /* undocumented feature: suppress zlib header */ noheader = 1; windowBits = -windowBits; } if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != DEFLATED || windowBits < 8 || windowBits > 15 || level < 1 || level > 9) { return Z_STREAM_ERROR; } s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state)); if (s == Z_NULL) return Z_MEM_ERROR; strm->state = (struct internal_state FAR *)s; s->strm = strm; s->noheader = noheader; s->w_bits = windowBits; s->w_size = 1 << s->w_bits; s->w_mask = s->w_size - 1; s->hash_bits = memLevel + 7; s->hash_size = 1 << s->hash_bits; s->hash_mask = s->hash_size - 1; s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH); s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte)); s->prev = (Posf *) ZALLOC(strm, s->w_size, sizeof(Pos)); s->head = (Posf *) ZALLOC(strm, s->hash_size, sizeof(Pos)); s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */ s->pending_buf = (uchf *) ZALLOC(strm, s->lit_bufsize, 2*sizeof(ush)); if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL || s->pending_buf == Z_NULL) { strm->msg = z_errmsg[1-Z_MEM_ERROR]; deflateEnd (strm); return Z_MEM_ERROR; } s->d_buf = (ushf *) &(s->pending_buf[s->lit_bufsize]); s->l_buf = (uchf *) &(s->pending_buf[3*s->lit_bufsize]); /* We overlay pending_buf and d_buf+l_buf. This works since the average * output size for (length,distance) codes is <= 32 bits (worst case * is 15+15+13=33). */ s->level = level; s->strategy = strategy; s->method = (Byte)method; s->minCompr = minCompression; s->blocks_in_packet = 0; return deflateReset(strm);}/* ========================================================================= */int deflateReset (strm) z_stream *strm;{ deflate_state *s; if (strm == Z_NULL || strm->state == Z_NULL || strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR; strm->total_in = strm->total_out = 0; strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */ strm->data_type = Z_UNKNOWN; s = (deflate_state *)strm->state; s->pending = 0; s->pending_out = s->pending_buf; if (s->noheader < 0) { s->noheader = 0; /* was set to -1 by deflate(..., Z_FINISH); */ } s->status = s->noheader ? BUSY_STATE : INIT_STATE; s->adler = 1; ct_init(s); lm_init(s); return Z_OK;}/* ========================================================================= * Put a short in the pending buffer. The 16-bit value is put in MSB order. * IN assertion: the stream state is correct and there is enough room in * pending_buf. */local void putShortMSB (s, b) deflate_state *s; uInt b;{ put_byte(s, (Byte)(b >> 8)); put_byte(s, (Byte)(b & 0xff));} /* ========================================================================= * Flush as much pending output as possible. */local void flush_pending(strm) z_stream *strm;{ deflate_state *state = (deflate_state *) strm->state; unsigned len = state->pending; if (len > strm->avail_out) len = strm->avail_out; if (len == 0) return; if (strm->next_out != NULL) { zmemcpy(strm->next_out, state->pending_out, len); strm->next_out += len; } state->pending_out += len; strm->total_out += len; strm->avail_out -= len; state->pending -= len; if (state->pending == 0) { state->pending_out = state->pending_buf; }}/* ========================================================================= */int deflate (strm, flush) z_stream *strm; int flush;{ deflate_state *state = (deflate_state *) strm->state; if (strm == Z_NULL || state == Z_NULL) return Z_STREAM_ERROR;
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