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📄 scriptenginefactory.h

📁 深入剖析Visual C++编程技术及应用实例
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// ScriptEngineFactory.h: interface for the ScriptEngineFactory class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SCRIPTENGINEFACTORY_H__0169D899_1CD0_11D3_A57C_00A0C9750ADE__INCLUDED_)
#define AFX_SCRIPTENGINEFACTORY_H__0169D899_1CD0_11D3_A57C_00A0C9750ADE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "ActiveScriptSite.h"	// Added by ClassView

#ifdef UTILITIES_IMPL
#define UTILITIES_DECL_SPEC __declspec(dllexport)
#else
#define UTILITIES_DECL_SPEC __declspec(dllimport)
#endif // ifdef UTILITIES_IMPL
 
class UTILITIES_DECL_SPEC ScriptEngineFactory : public COleDispatchDriver
{
	//构造、析构
private:
	ScriptEngineFactory();
public:
	virtual ~ScriptEngineFactory();
	
	//创建实例
	static ScriptEngineFactory* Instance();
	//添加暴露对象
	void AddExposedObjectPtr(CString newObjectName, IUnknown* newExposedObject);
	void InitializeScriptEngine();
	//运行脚本
	BOOL RunScript(CString newScript);
	BOOL LoadScript(CString newScript);
	BOOL UnloadScript();
	BOOL GetIDOfFunction(CString strFunctionName, DISPID* pID);
	CStringArray* GetErrorMessages();
private:
	BOOL HRVerify(HRESULT hr, CString msg);
private:
	//脚本引擎对象
	static ScriptEngineFactory* m_Instance;
	ActiveScriptSite	m_ScriptSite;
	IActiveScript*		m_iActiveScript;
	IActiveScriptParse*	m_iActiveScriptParse;
	IDispatch*			m_pScriptDispatch;
};

#endif // !defined(AFX_SCRIPTENGINEFACTORY_H__0169D899_1CD0_11D3_A57C_00A0C9750ADE__INCLUDED_)

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