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📄 scriptutils.h

📁 深入剖析Visual C++编程技术及应用实例
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#if !defined(AFX_SCRIPTUTILS_H__450E1C6E_1890_4F27_A8BD_38B7A4C92688__INCLUDED_)
#define AFX_SCRIPTUTILS_H__450E1C6E_1890_4F27_A8BD_38B7A4C92688__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScriptUtils.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CScriptUtils command target

class CScriptUtils : public CCmdTarget
{
	DECLARE_DYNCREATE(CScriptUtils)
		CScriptUtils();           // protected constructor used by dynamic creation
	// Attributes
public:
	// Operations
public:
	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CScriptUtils)
public:
	virtual void OnFinalRelease();
	//}}AFX_VIRTUAL
	// Implementation
protected:
	virtual ~CScriptUtils();
	// Generated message map functions
	//{{AFX_MSG(CScriptUtils)
	// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
		// Generated OLE dispatch map functions
		//{{AFX_DISPATCH(CScriptUtils)
		afx_msg BSTR DoSomething();
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()
		DECLARE_INTERFACE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCRIPTUTILS_H__450E1C6E_1890_4F27_A8BD_38B7A4C92688__INCLUDED_)









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