bmp2txt.cpp

来自「深入剖析Visual C++编程技术及应用实例」· C++ 代码 · 共 62 行

CPP
62
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// Bmp2Txt.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Bmp2Txt.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBmp2TxtApp

BEGIN_MESSAGE_MAP(CBmp2TxtApp, CWinApp)
	//{{AFX_MSG_MAP(CBmp2TxtApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBmp2TxtApp construction

CBmp2TxtApp::CBmp2TxtApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBmp2TxtApp object

CBmp2TxtApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBmp2TxtApp initialization

BOOL CBmp2TxtApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	m_pMainWnd = &m_JWnd;
	m_JWnd.Start();
	m_pMainWnd = NULL;

	return TRUE;
}

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