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📄 gamepanel.java~4~

📁 一个用JAVA写的一个赌博游戏
💻 JAVA~4~
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package betgame;import java.awt.*;import javax.swing.*;import java.awt.event.*;public class GamePanel extends JPanel {  JLabel jLabel1 = new JLabel();  JLabel jLabel2 = new JLabel();  JLabel jLabel3 = new JLabel();  JLabel jLabel4 = new JLabel();  JLabel jLabel5 = new JLabel();  JLabel jL1 = new JLabel();  JLabel jL2 = new JLabel();  JLabel jL3 = new JLabel();  JTextField jT1 = new JTextField();  JTextField jT2 = new JTextField();  JButton jButton1 = new JButton();  Frame1 f;  public GamePanel(Frame1 f1) {    try {      jbInit();      f=f1;    }    catch(Exception ex) {      ex.printStackTrace();    }  }  void jbInit() throws Exception {    jLabel1.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel1.setText("庄家本金");    jLabel1.setBounds(new Rectangle(98, 2, 65, 34));    this.setLayout(null);    jLabel2.setBounds(new Rectangle(95, 39, 65, 34));    jLabel2.setText("玩家本金");    jLabel2.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel3.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel3.setText("竟猜余次");    jLabel3.setBounds(new Rectangle(94, 76, 65, 34));    jLabel4.setBounds(new Rectangle(91, 113, 65, 34));    jLabel4.setText("下注金额");    jLabel4.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel4.setToolTipText("");    jLabel5.setToolTipText("");    jLabel5.setFont(new java.awt.Font("Dialog", 0, 14));    jLabel5.setText("竞猜马号");    jLabel5.setBounds(new Rectangle(94, 151, 65, 34));    jL1.setFont(new java.awt.Font("Dialog", 0, 14));    jL1.setText(BetGame.betMoney+"");    jL1.setBounds(new Rectangle(195, 13, 98, 26));    jL2.setBounds(new Rectangle(196, 46, 98, 26));    jL2.setText("jLabel6");    jL2.setFont(new java.awt.Font("Dialog", 0, 14));    jL2.setToolTipText("");    jL2.setText(BetGame.myMoney+"");    jL3.setFont(new java.awt.Font("Dialog", 0, 14));    jL3.setText("");    jL3.setBounds(new Rectangle(195, 83, 98, 26));    jT1.setFont(new java.awt.Font("Dialog", 0, 14));    jT1.setSelectionStart(11);    jT1.setText("");    jT1.setBounds(new Rectangle(189, 121, 110, 24));    jT2.setBounds(new Rectangle(187, 156, 110, 24));    jT2.setText("");    jT2.setSelectionStart(11);    jT2.setFont(new java.awt.Font("Dialog", 0, 14));    jButton1.setBounds(new Rectangle(182, 209, 64, 33));    jButton1.setText("确定");    jButton1.addActionListener(new GamePanel_jButton1_actionAdapter(this));    this.add(jLabel3, null);    this.add(jLabel1, null);    this.add(jLabel2, null);    this.add(jLabel4, null);    this.add(jLabel5, null);    this.add(jL1, null);    this.add(jL2, null);    this.add(jL3, null);    this.add(jT1, null);    this.add(jT2, null);    this.add(jButton1, null);  }  void jButton1_actionPerformed(ActionEvent e) {    int betMoney=Integer.parseInt(jL1.getText());    int myMoney=Integer.parseInt(jL2.getText());    int betCount=Integer.parseInt(jL3.getText());    int mybetMoney=Integer.parseInt(jT1.getText());    int mybet=Integer.parseInt(jT2.getText());    if (mybetMoney<=0){        JOptionPane.showMessageDialog(this,"玩家赌注不能小于0","信息提示",2);        return;    }    if ((myMoney-mybetMoney<0)){        JOptionPane.showMessageDialog(this,"玩家本金余额不够","信息提示",2);        return;      }      int num= (int) (Math.random()*6+1);      if (num==mybet){        BetGame.betMoney-=mybetMoney;        BetGame.myMoney+=mybetMoney;        BetGame.betCount--;        jL1.setText(BetGame.betMoney+"");        jL2.setText(BetGame.myMoney+"");        jL3.setText(BetGame.betCount+"");      } else{        BetGame.betMoney+=mybetMoney;        BetGame.myMoney-=mybetMoney;        BetGame.betCount--;        jL1.setText(BetGame.betMoney+"");        jL2.setText(BetGame.myMoney+"");        jL3.setText(BetGame.betCount+"");      }      if (BetGame.betCount>0&&BetGame.myMoney>0){        jL1.setText(BetGame.betMoney+"");        jL2.setText(BetGame.myMoney+"");        jL3.setText(BetGame.betCount+"");      }else{        MsgPanel p1=new MsgPanel("游戏结束,庄家:"+BetGame.betMoney+"玩家:"+BetGame.myMoney);        f.remove(f.getContentPane());        f.setContentPane(p1);        f.show();      }    }}class GamePanel_jButton1_actionAdapter implements java.awt.event.ActionListener {  GamePanel adaptee;  GamePanel_jButton1_actionAdapter(GamePanel adaptee) {    this.adaptee = adaptee;  }  public void actionPerformed(ActionEvent e) {    adaptee.jButton1_actionPerformed(e);  }}

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