📄 mysocket.h
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// MySocket.h: interface for the CMySocket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYSOCKET_H__EFE3FCC5_C3C4_11D5_BA01_52544CC01EF9__INCLUDED_)
#define AFX_MYSOCKET_H__EFE3FCC5_C3C4_11D5_BA01_52544CC01EF9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Define a macro for selfdefined message
#define WM_CLIENT_ACCEPT WM_USER+11
#define WM_CLIENT_ACCEPT_COMMAND WM_USER+12
#define WM_SERVER_ACCEPT WM_USER+13
#define WM_SERVER_ACCEPT_COMMAND WM_USER+14
// Define constance for Net Server
#define DEFAULT_PROTOCOL 0
class CMySocket
{
public:
bool bIsOnLine, bReadyForTransmit;
CMySocket();
bool ConnectToServer(HWND hwndSocketMsgHandler, char* lpszDstIPAdr, int iTcpPort, int iUdpPort, int iAvPort);
bool TransmitCommand(char* pBits, int iLength);
bool CheckAck();
bool ClientAccept(HWND hWnd, WPARAM wParam, LPARAM lParam);
bool GetIPAdress(int nCamID, char* lpszIPAdressParam);
bool SetIPAdress(int nCamID, char* lpszIPAdressParam);
int GetUdpPortForVideo(){return iUdpPortForVideo; }
void SetUdpPortForVideo(int iPort){iUdpPortForVideo = iPort; return; }
bool CloseCurrentSocket();
virtual ~CMySocket();
private:
char lpszIPAdress[16][20];
int iUdpPortForVideo;
int iPointer;
SOCKET nSocket;
SOCKADDR_IN sockAddr;
char lpszAckMessage[5];
};
#endif // !defined(AFX_MYSOCKET_H__EFE3FCC5_C3C4_11D5_BA01_52544CC01EF9__INCLUDED_)
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