📄 client2.c
字号:
/* Make the necessary includes and set up the variables. */#include <sys/types.h>#include <sys/socket.h>#include <stdio.h>#include <netinet/in.h>#include <arpa/inet.h>#include <unistd.h>int main(){ int sockfd; int len; struct sockaddr_in address; int result; char ch = 'A';/* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0);/* Name the socket, as agreed with the server. */ address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr("127.0.0.1"); address.sin_port = 9734; len = sizeof(address);/* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("oops: client2"); exit(1); }/* We can now read/write via sockfd. */ write(sockfd, &ch, 1); read(sockfd, &ch, 1); printf("char from server = %c\n", ch); close(sockfd); exit(0);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -