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📄 bytecodepattern.java

📁 一个查找java程序里bug的程序的源代码,该程序本身也是java写的,对提高java编程水平很有用
💻 JAVA
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/* * Bytecode Analysis Framework * Copyright (C) 2003,2004 University of Maryland *  * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package edu.umd.cs.findbugs.ba.bcp;/** * A ByteCodePattern is a pattern matching a sequence of bytecode instructions. * * @author David Hovemeyer * @see PatternElement * @see PatternMatcher */public class ByteCodePattern {	private PatternElement first, last;	private int interElementWild;	private int numElements;	private int dummyVariableCount;	/**	 * Add a PatternElement to the end of the pattern.	 *	 * @param element the PatternElement	 * @return this object	 */	public ByteCodePattern add(PatternElement element) {		if (first != null)			addInterElementWild();		addElement(element);		return this;	}	/**	 * Add a wildcard to match between 0 and given number of instructions.	 * If there is already a wildcard at the end of the current pattern,	 * resets its max value to that given.	 *	 * @param numWild maximum number of instructions to be matched by	 *                the wildcard	 */	public ByteCodePattern addWild(int numWild) {		Wild wild = isLastWild();		if (wild != null)			wild.setMinAndMax(0, numWild);		else			addElement(new Wild(numWild));		return this;	}	/**	 * Set number of inter-element wildcards to create between	 * explicit PatternElements.  By default, no implicit wildcards	 * are created.	 *	 * @param numWild the number of wildcard instructions which	 *                may be matched between explicit PatternElements	 * @return this object	 */	public ByteCodePattern setInterElementWild(int numWild) {		this.interElementWild = numWild;		return this;	}	/**	 * Get the first PatternElement in the pattern.	 */	public PatternElement getFirst() {		return first;	}	/**	 * Get a dummy variable name.	 * The name returned will begin with the <code>'$'</code> character,	 * and will be different than any previous dummy variable name allocated	 * by this object.  Dummy variable names are useful for creating	 * PatternElements where you don't care whether the value it uses	 * is the same as one used by another PatternElement.	 */	public String dummyVariable() {		StringBuffer buf = new StringBuffer();		buf.append("$_");		buf.append(dummyVariableCount++);		return buf.toString();	}	private void addInterElementWild() {		if (interElementWild > 0 && isLastWild() == null)			addElement(new Wild(interElementWild));	}	private void addElement(PatternElement element) {		element.setIndex(numElements++);		if (first == null) {			first = last = element;		} else {			last.setNext(element);			last = element;		}	}	private Wild isLastWild() {		if (last != null && last instanceof Wild)			return (Wild) last;		else			return null;	}}// vim:ts=4

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