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📄 touch_sample.c

📁 ucgui3.90a
💻 C
字号:
/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **           (C) 2000    SEGGER Microcontroller Systeme GmbH          **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    ***********************************************************************File        : TOUCH_Sample.cPurpose     : Mesurement of A/D converter values of a analog touch panel---------------------------END-OF-HEADER------------------------------*/#include "GUI.h"/*********************************************************************       MainTask**********************************************************************/void MainTask(void) {  GUI_Init();  GUI_CURSOR_Show();  GUI_CURSOR_Select(&GUI_CursorCrossL);  GUI_SetBkColor(GUI_WHITE);  GUI_SetColor(GUI_BLACK);  GUI_Clear();  GUI_DispString("Measurement of\nA/D converter values");  while (1) {    GUI_PID_STATE TouchState;    int xPhys, yPhys;    GUI_TOUCH_GetState(&TouchState);  /* Get the touch position in pixel */    xPhys = GUI_TOUCH_GetxPhys();     /* Get the A/D mesurement result in x */    yPhys = GUI_TOUCH_GetyPhys();     /* Get the A/D mesurement result in y */    /* Display the measurement result */    GUI_SetColor(GUI_BLUE);    GUI_DispStringAt("Analog input:\n", 0, 20);    GUI_GotoY(GUI_GetDispPosY() + 2);    GUI_DispString("x:");    GUI_DispDec(xPhys, 4);    GUI_DispString(", y:");    GUI_DispDec(yPhys, 4);    /* Display the according position */    GUI_SetColor(GUI_RED);    GUI_GotoY(GUI_GetDispPosY() + 4);    GUI_DispString("\nPosition:\n");    GUI_GotoY(GUI_GetDispPosY() + 2);    GUI_DispString("x:");    GUI_DispDec(TouchState.x,4);    GUI_DispString(", y:");    GUI_DispDec(TouchState.y,4);    /* Wait a while */    GUI_Delay(100);  };}

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