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📄 2dgl_drawpolygon.c

📁 ucgui3.90a
💻 C
字号:
/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        **                                                                    **                    emWin GSC sample code                           **                                                                    ***********************************************************************----------------------------------------------------------------------File        : 2DGL_DrawPolygon.cPurpose     : Example for drawing polygons----------------------------------------------------------------------*/#include "GUI.h"/*********************************************************************       static variables**********************************************************************/static const GUI_POINT _aPointArrow[] = {  {  0,   0},  {-40, -30},  {-10, -20},  {-10, -70},  { 10, -70},  { 10, -20},  { 40, -30},};static const GUI_POINT _aPointStar[] = {  {  0, -36},  {  8,  -8},  { 36,   0},  {  8,   8},  {  0,  36},  { -8,   8},  {-36,   0},  { -8,  -8}};static const GUI_POINT _aPointHexagon[] = {  {  0, -30},  { 26, -15},  { 26,  15},  {  0,  30},  {-26,  15},  {-26, -15},};/*********************************************************************       static code**********************************************************************//*********************************************************************       _DrawPolygon  Draws polygons of different shapes and colors*/static void _DrawPolygon(void) {  int y = 90;  /* clear display */  GUI_SetBkColor(GUI_BLACK);  GUI_Clear();  /* display text */  GUI_SetColor(GUI_WHITE);  GUI_SetFont(&GUI_Font24_ASCII);  GUI_SetTextAlign(GUI_TA_HCENTER);  GUI_DispStringAt("DrawPolygon - Sample", 160, 5);  GUI_SetFont(&GUI_Font8x16);  GUI_DispStringAt("using", 5, 40);  GUI_DispStringAt("GUI_FillPolygon", 5, 55);  GUI_SetTextAlign(GUI_TA_HCENTER);  GUI_DispStringAt("Polygons of arbitrary shape\nin any color", 160, y + 90);  GUI_Delay(500);  /* draw filled polygons */  while (1) {    GUI_ClearRect(100, y, 220, y + 85);    GUI_SetColor(GUI_BLUE);    GUI_FillPolygon (&_aPointArrow[0], 7, 160, y + 80);    GUI_Delay(1000);    GUI_ClearRect(100, y, 220, y + 85);    GUI_SetColor(GUI_RED);    GUI_FillPolygon (&_aPointStar[0], 8, 160, y + 45);    GUI_Delay(1000);    GUI_ClearRect(100, y, 220, y + 85);    GUI_SetColor(GUI_GREEN);    GUI_FillPolygon(&_aPointHexagon[0], 6, 160, y + 45);    GUI_Delay(1000);  }}/*********************************************************************       MainTask**       Example for drawing polygons**********************************************************************/void MainTask(void) {  GUI_Init();  _DrawPolygon();  while (1);}

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