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📄 data.cpp

📁 一个用SDK编写的方块程序
💻 CPP
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#include "stdafx.h"
int Shape[7][4][4][4]=
{
//------------shape--0-------------------
	{							
		{
			{0,0,0,0},
			{1,1,1,1},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,0,0},
			{0,1,0,0},
			{0,1,0,0}
		},
		{
			{0,0,0,0},
			{1,1,1,1},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,0,0},
			{0,1,0,0},
			{0,1,0,0}
		}
	},
//------------shape--1-------------------
	{
		{
			{0,1,0,0},
			{1,1,1,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,1,0},
			{0,1,0,0},
			{0,0,0,0}
		},
		{
			{0,0,0,0},
			{1,1,1,0},
			{0,1,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{1,1,0,0},
			{0,1,0,0},
			{0,0,0,0}
		}
	},
//------------shape--2-------------------
	{
		{
			{1,1,0,0},
			{0,1,1,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,0,1,0},
			{0,1,1,0},
			{0,1,0,0},
			{0,0,0,0}
		},
		{
			{1,1,0,0},
			{0,1,1,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,0,1,0},
			{0,1,1,0},
			{0,1,0,0},
			{0,0,0,0}
		}
	},
//------------shape--3-------------------
	{
		{
			{0,1,1,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,1,0},
			{0,0,1,0},
			{0,0,0,0}
		},
		{
			{0,1,1,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,1,0},
			{0,0,1,0},
			{0,0,0,0}
		}
	},
//------------shape--4-------------------
	{
		{
			{1,1,0,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{1,1,0,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{1,1,0,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{1,1,0,0},
			{1,1,0,0},
			{0,0,0,0},
			{0,0,0,0}
		}
	},
//------------shape--5-------------------
	{
		{
			{1,0,0,0},
			{1,1,1,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,1,0},
			{0,1,0,0},
			{0,1,0,0},
			{0,0,0,0}
			
		},
		{
			{0,0,0,0},
			{1,1,1,0},
			{0,0,1,0},
			{0,0,0,0}
		},
		{
			{0,1,0,0},
			{0,1,0,0},
			{1,1,0,0},
			{0,0,0,0}
		}
	},
//------------shape--6-------------------
	{
		{
			{0,0,1,0},
			{1,1,1,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{1,0,0,0},
			{1,0,0,0},
			{1,1,0,0},
			{0,0,0,0}
			
		},
		{
			{1,1,1,0},
			{1,0,0,0},
			{0,0,0,0},
			{0,0,0,0}
		},
		{
			{0,1,1,0},
			{0,0,1,0},
			{0,0,1,0},
			{0,0,0,0}
		}
	}
};
BOOL	bRunning	= FALSE;
int		nShape		= 0;
int		nState		=0;
int		nScore		=0;
int		nLevel		=0;
int		nNextShape	=0;
int		nCurrentX	=0;
int		nCurrentY	=0;
int		Map[20][12];
UINT    nInterval[9]={500,400,350,300,250,200,150,100,50};
HBRUSH	hBrushInfo;
HBRUSH	hBrushBack;
HBRUSH	hBrushStatic;

HBITMAP		hBitmap;
HBITMAP		hStartBmp;
HBITMAP		hStopBmp;
HBITMAP		hNewBmp;
HBITMAP		hExitBmp;
HBITMAP		hUnitSmallBmp;
HBITMAP		hUnitBigBmp;
HBITMAP		hEraseBmp;
HBITMAP		hOkBmp;
HBITMAP		hCancelBmp;
HBITMAP		hListHeadBmp;

HWND		hNewButton;
HWND		hStartButton;
HWND		hPauseButton;
HWND		hExitButton;
HWND		hMainWnd;
HINSTANCE	hInst;
HWND		hLevelProgress;
HWND		hScoreWnd;
HWND		hTimeWnd;
HWND		hListWnd;

HMENU		hPopupMenu;

BOOL		bFirst = TRUE;
BOOL		bHide =	FALSE;
BOOL		bSoundOn = TRUE;

char		pszPlayerName[30]="";

WNDPROC		SysOldProc;

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