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📄 stdstring.h

📁 这是一个非常好的、可以替代mfc中的CString的字符串类。支持ansi、unicode。
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// =============================================================================
//  FILE:  StdString.h
//  AUTHOR:	Joe O'Leary (with outside help noted in comments)
//  REMARKS:
//		This header file declares the CStdStr template.  This template derives
//		the Standard C++ Library basic_string<> template and add to it the
//		the following conveniences:
//			- The full MFC CString set of functions (including implicit cast)
//			- writing to/reading from COM IStream interfaces
//			- Functional objects for use in STL algorithms
//
//		From this template, we intstantiate two classes:  CStdStringA and
//		CStdStringW.  The name "CStdString" is just a #define of one of these,
//		based upone the _UNICODE macro setting
//
//		This header also declares our own version of the MFC/ATL UNICODE-MBCS
//		conversion macros.  Our version looks exactly like the Microsoft's to
//		facilitate portability.
//
//	NOTE:
//		If you you use this in an MFC or ATL build, you should include either
//		afx.h or atlbase.h first, as appropriate.
//
//	PEOPLE WHO HAVE CONTRIBUTED TO THIS CLASS:
//
//		Several people have helped me iron out problems and othewise improve
//		this class.  OK, this is a long list but in my own defense, this code
//		has undergone two major rewrites.  Many of the improvements became
//		necessary after I rewrote the code as a template.  Others helped me
//		improve the CString facade.
//
//		Anyway, these people are (in chronological order):
//
//			- Pete the Plumber (???)
//			- Julian Selman
//			- Chris (of Melbsys)
//			- Dave Plummer
//			- John C Sipos
//			- Chris Sells
//			- Nigel Nunn
//			- Fan Xia
//			- Matthew Williams
//			- Carl Engman
//			- Mark Zeren
//			- Craig Watson
//			- Rich Zuris
//			- Karim Ratib
//			- Chris Conti
//			- Baptiste Lepilleur
//			- Greg Pickles
//			- Jim Cline
//			- Jeff Kohn
//			- Todd Heckel
//			- Ullrich Poll鋒ne
//			- Joe Vitaterna
//			- Joe Woodbury
//			- Aaron (no last name)
//			- Joldakowski (???)
//			- Scott Hathaway
//			- Eric Nitzche
//			- Pablo Presedo
//			- Farrokh Nejadlotfi
//			- Jason Mills
//			- Igor Kholodov
//			- Mike Crusader
//			- John James
//			- Wang Haifeng
//			- Tim Dowty
//
//	REVISION HISTORY
//	  2002-FEB-25 - Thanks to Tim Dowty for pointing out (and giving me the fix
//					for) a conversion problem with non-ASCII MBCS characters.
//					CStdString is now used in my favorite commercial MP3 player!
//	  2001-DEC-06 - Thanks to Wang Haifeng for spotting a problem in one of the
//					assignment operators (for _bstr_t) that would cause compiler
//					errors when refcounting protection was turned off.
//	  2001-NOV-27 - Remove calls to operator!= which involve reverse_iterators
//					due to a conflict with the rel_ops operator!=.  Thanks to
//					John James for pointing this out.
//    2001-OCT-29 - Added a minor range checking fix for the Mid function to
//					make it as forgiving as CString's version is.  Thanks to
//					Igor Kholodov for noticing this.  
//				  - Added a specialization of std::swap for CStdString.  Thanks
//					to Mike Crusader for suggesting this!  It's commented out
//					because you're not supposed to inject your own code into the
//					'std' namespace.  But if you don't care about that, it's
//					there if you want it
//				  - Thanks to Jason Mills for catching a case where CString was
//					more forgiving in the Delete() function than I was.
//	  2001-JUN-06 - I was violating the Standard name lookup rules stated
//					in [14.6.2(3)].  None of the compilers I've tried so
//					far apparently caught this but HP-UX aCC 3.30 did.  The
//					fix was to add 'this->' prefixes in many places.
//					Thanks to Farrokh Nejadlotfi for this!
//
//	  2001-APR-27 - StreamLoad was calculating the number of BYTES in one
//					case, not characters.  Thanks to Pablo Presedo for this.
//
//    2001-FEB-23 - Replace() had a bug which caused infinite loops if the
//					source string was empty.  Fixed thanks to Eric Nitzsche.
//
//    2001-FEB-23 - Scott Hathaway was a huge help in providing me with the
//					ability to build CStdString on Sun Unix systems.  He
//					sent me detailed build reports about what works and what
//					does not.  If CStdString compiles on your Unix box, you
//					can thank Scott for it.
//
//	  2000-DEC-29 - Joldakowski noticed one overload of Insert failed to do
//					range check as CString's does.  Now fixed -- thanks!
//
//	  2000-NOV-07 - Aaron pointed out that I was calling static member
//					functions of char_traits via a temporary.  This was not
//					technically wrong, but it was unnecessary and caused
//					problems for poor old buggy VC5.  Thanks Aaron!
//
//	  2000-JUL-11 - Joe Woodbury noted that the CString::Find docs don't match
//					what the CString::Find code really ends up doing.   I was
//					trying to match the docs.  Now I match the CString code
//				  - Joe also caught me truncating strings for GetBuffer() calls
//					when the supplied length was less than the current length.
//
//	  2000-MAY-25 - Better support for STLPORT's Standard library distribution
//				  - Got rid of the NSP macro - it interfered with Koenig lookup
//				  - Thanks to Joe Woodbury for catching a TrimLeft() bug that
//					I introduced in January.  Empty strings were not getting
//					trimmed
//
//	  2000-APR-17 - Thanks to Joe Vitaterna for pointing out that ReverseFind
//					is supposed to be a const function.
//
//	  2000-MAR-07 - Thanks to Ullrich Poll鋒ne for catching a range bug in one
//					of the overloads of assign.
//
//    2000-FEB-01 - You can now use CStdString on the Mac with CodeWarrior!
//					Thanks to Todd Heckel for helping out with this.
//
//	  2000-JAN-23 - Thanks to Jim Cline for pointing out how I could make the
//					Trim() function more efficient.
//				  - Thanks to Jeff Kohn for prompting me to find and fix a typo
//					in one of the addition operators that takes _bstr_t.
//				  - Got rid of the .CPP file -  you only need StdString.h now!
//
//	  1999-DEC-22 - Thanks to Greg Pickles for helping me identify a problem
//					with my implementation of CStdString::FormatV in which
//					resulting string might not be properly NULL terminated.
//
//	  1999-DEC-06 - Chris Conti pointed yet another basic_string<> assignment
//					bug that MS has not fixed.  CStdString did nothing to fix
//					it either but it does now!  The bug was: create a string
//					longer than 31 characters, get a pointer to it (via c_str())
//					and then assign that pointer to the original string object.
//					The resulting string would be empty.  Not with CStdString!
//
//	  1999-OCT-06 - BufferSet was erasing the string even when it was merely
//					supposed to shrink it.  Fixed.  Thanks to Chris Conti.
//				  - Some of the Q172398 fixes were not checking for assignment-
//					to-self.  Fixed.  Thanks to Baptiste Lepilleur.
//
//	  1999-AUG-20 - Improved Load() function to be more efficient by using 
//					SizeOfResource().  Thanks to Rich Zuris for this.
//				  - Corrected resource ID constructor, again thanks to Rich.
//				  - Fixed a bug that occurred with UNICODE characters above
//					the first 255 ANSI ones.  Thanks to Craig Watson. 
//				  - Added missing overloads of TrimLeft() and TrimRight().
//					Thanks to Karim Ratib for pointing them out
//
//	  1999-JUL-21 - Made all calls to GetBuf() with no args check length first.
//
//	  1999-JUL-10 - Improved MFC/ATL independence of conversion macros
//				  - Added SS_NO_REFCOUNT macro to allow you to disable any
//					reference-counting your basic_string<> impl. may do.
//				  - Improved ReleaseBuffer() to be as forgiving as CString.
//					Thanks for Fan Xia for helping me find this and to
//					Matthew Williams for pointing it out directly.
//
//	  1999-JUL-06 - Thanks to Nigel Nunn for catching a very sneaky bug in
//					ToLower/ToUpper.  They should call GetBuf() instead of
//					data() in order to ensure the changed string buffer is not
//					reference-counted (in those implementations that refcount).
//
//	  1999-JUL-01 - Added a true CString facade.  Now you can use CStdString as
//					a drop-in replacement for CString.  If you find this useful,
//					you can thank Chris Sells for finally convincing me to give
//					in and implement it.
//				  - Changed operators << and >> (for MFC CArchive) to serialize
//					EXACTLY as CString's do.  So now you can send a CString out
//					to a CArchive and later read it in as a CStdString.   I have
//					no idea why you would want to do this but you can. 
//
//	  1999-JUN-21 - Changed the CStdString class into the CStdStr template.
//				  - Fixed FormatV() to correctly decrement the loop counter.
//					This was harmless bug but a bug nevertheless.  Thanks to
//					Chris (of Melbsys) for pointing it out
//				  - Changed Format() to try a normal stack-based array before
//					using to _alloca().
//				  - Updated the text conversion macros to properly use code
//					pages and to fit in better in MFC/ATL builds.  In other
//					words, I copied Microsoft's conversion stuff again. 
//				  - Added equivalents of CString::GetBuffer, GetBufferSetLength
//				  - new sscpy() replacement of CStdString::CopyString()
//				  - a Trim() function that combines TrimRight() and TrimLeft().
//
//	  1999-MAR-13 - Corrected the "NotSpace" functional object to use _istpace()
//					instead of _isspace()   Thanks to Dave Plummer for this.
//
//	  1999-FEB-26 - Removed errant line (left over from testing) that #defined
//					_MFC_VER.  Thanks to John C Sipos for noticing this.
//
//	  1999-FEB-03 - Fixed a bug in a rarely-used overload of operator+() that
//					caused infinite recursion and stack overflow
//				  - Added member functions to simplify the process of
//					persisting CStdStrings to/from DCOM IStream interfaces 
//				  - Added functional objects (e.g. StdStringLessNoCase) that
//					allow CStdStrings to be used as keys STL map objects with
//					case-insensitive comparison 
//				  - Added array indexing operators (i.e. operator[]).  I
//					originally assumed that these were unnecessary and would be
//					inherited from basic_string.  However, without them, Visual
//					C++ complains about ambiguous overloads when you try to use
//					them.  Thanks to Julian Selman to pointing this out. 
//
//	  1998-FEB-?? - Added overloads of assign() function to completely account
//					for Q172398 bug.  Thanks to "Pete the Plumber" for this
//
//	  1998-FEB-?? - Initial submission
//
// COPYRIGHT:
//		1999 Joseph M. O'Leary.  This code is free.  Use it anywhere you want.
//		Rewrite it, restructure it, whatever.  Please don't blame me if it makes
//		your $30 billion dollar satellite explode in orbit.  If you redistribute
//		it in any form, I'd appreciate it if you would leave this notice here.
//
//		If you find any bugs, please let me know:
//
//				jmoleary@earthlink.net
//				http://home.earthlink.net/~jmoleary
// =============================================================================

// Avoid multiple inclusion the VC++ way,
// Turn off browser references
// Turn off unavoidable compiler warnings

#if defined(_MSC_VER) && (_MSC_VER > 1100)
	#pragma once
	#pragma component(browser, off, references, "CStdString")
	#pragma warning (disable : 4290) // C++ Exception Specification ignored
	#pragma warning (disable : 4127) // Conditional expression is constant
	#pragma warning (disable : 4097) // typedef name used as synonym for class name
#endif

#ifndef STDSTRING_H
#define STDSTRING_H

//#define SS_NOLOCALE	// prevents use/inclusion of <locale> header
//#define SS_UNSIGNED	// add CString ctor/assign op. for usigned characters

// MACRO: SS_NO_REFCOUNT:
//		turns off reference counting at the assignment level.  Only needed
//		for the version of basic_string<> that comes with Visual C++ versions
//		6.0 or earlier, and only then in some heavily multithreaded scenarios.
//		Uncomment it if you feel you need it.

//#define SS_NO_REFCOUNT	

// In non-Visual C++ and/or non-Win32 builds, we can't use some cool stuff.

#if !defined(_MSC_VER) || !defined(_WIN32)
	#define SS_ANSI
#endif

// Avoid legacy code screw up: if _UNICODE is defined, UNICODE must be as well

#if defined (_UNICODE) && !defined (UNICODE)
	#define UNICODE
#endif
#if defined (UNICODE) && !defined (_UNICODE)
	#define _UNICODE
#endif

// -----------------------------------------------------------------------------
// MIN and MAX.  The Standard C++ template versions go by so many names (at
// at least in the MS implementation) that you never know what's available 
// -----------------------------------------------------------------------------
template<class Type>
inline const Type& SSMIN(const Type& arg1, const Type& arg2)
{
	return arg2 < arg1 ? arg2 : arg1;
}
template<class Type>
inline const Type& SSMAX(const Type& arg1, const Type& arg2)
{
	return arg2 > arg1 ? arg2 : arg1;
}

// If they have not #included W32Base.h (part of my W32 utility library) then
// we need to define some stuff.  Otherwise, this is all defined there.

#if !defined(W32BASE_H)

	// If they want us to use only standard C++ stuff (no Win32 stuff)

	#ifdef SS_ANSI

		// On non-Win32 platforms, there is no TCHAR.H so define what we need

		#ifndef _WIN32

			typedef const char*		PCSTR;
			typedef char*			PSTR;
			typedef const wchar_t*	PCWSTR;
			typedef wchar_t*		PWSTR;
			#ifdef UNICODE
				typedef wchar_t		TCHAR;
			#else
				typedef char		TCHAR;
			#endif
			typedef wchar_t			OLECHAR;

		#else

			#include <TCHAR.H>
			#include <WTYPES.H>
			#ifndef STRICT
				#define STRICT
			#endif

		#endif	// #ifndef _WIN32


		// Make sure ASSERT and verify are defined in an ANSI fashion

		#ifndef ASSERT
			#include <assert.h>
			#define ASSERT(f) assert((f))
		#endif
		#ifndef VERIFY
			#ifdef _DEBUG
				#define VERIFY(x) ASSERT((x))
			#else
				#define VERIFY(x) x
			#endif
		#endif

	#else // #ifdef SS_ANSI

		#include <TCHAR.H>
		#include <WTYPES.H>
		#ifndef STRICT
			#define STRICT
		#endif

		// Make sure ASSERT and verify are defined

		#ifndef ASSERT
			#include <crtdbg.h>
			#define ASSERT(f) _ASSERTE((f))
		#endif
		#ifndef VERIFY
			#ifdef _DEBUG
				#define VERIFY(x) ASSERT((x))
			#else
				#define VERIFY(x) x
			#endif
		#endif

	#endif // #ifdef SS_ANSI

	#ifndef UNUSED
		#define UNUSED(x) x
	#endif

#endif // #ifndef W32BASE_H

// Standard headers needed

#include <string>			// basic_string
#include <algorithm>		// for_each, etc.
#include <functional>		// for StdStringLessNoCase, et al

#ifndef SS_NOLOCALE
	#include <locale>		// for various facets
#endif

// If this is a recent enough version of VC include comdef.h, so we can write
// member functions to deal with COM types & compiler support classes e.g. _bstr_t

#if defined (_MSC_VER) && (_MSC_VER >= 1100)
	#include <comdef.h>
	#define SS_INC_COMDEF		// signal that we #included MS comdef.h file
	#define STDSTRING_INC_COMDEF
	#define SS_NOTHROW __declspec(nothrow)
#else
	#define SS_NOTHROW
#endif

#ifndef TRACE
	#define TRACE_DEFINED_HERE
	#define TRACE
#endif

// Microsoft defines PCSTR, PCWSTR, etc, but no PCTSTR.  I hate to use the
// versions with the "L" in front of them because that's a leftover from Win 16
// days, even though it evaluates to the same thing.  Therefore, Define a PCSTR
// as an LPCTSTR.

#if !defined(PCTSTR) && !defined(PCTSTR_DEFINED)
	typedef const TCHAR*			PCTSTR;
	#define PCTSTR_DEFINED
#endif

#if !defined(PCOLESTR) && !defined(PCOLESTR_DEFINED)
	typedef const OLECHAR*			PCOLESTR;
	#define PCOLESTR_DEFINED
#endif

#if !defined(POLESTR) && !defined(POLESTR_DEFINED)
	typedef OLECHAR*				POLESTR;
	#define POLESTR_DEFINED
#endif

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