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mmTimeouts))
	{						   
		if (SetCommMask(m_hComm, dwCommEvents))
		{
			if (GetCommState(m_hComm, &m_dcb))
			{
				m_dcb.fRtsControl = RTS_CONTROL_ENABLE;		// set RTS bit high!
				if (BuildCommDCB(szBaud, &m_dcb))
				{
					if (SetCommState(m_hComm, &m_dcb))
						; // normal operation... continue
					else
						ProcessErrorMessage("SetCommState()");
					m_dcb.StopBits=stopbits;
				}
				else
					ProcessErrorMessage("BuildCommDCB()");
			}
			else
				ProcessErrorMessage("GetCommState()");
		}
		else
			ProcessErrorMessage("SetCommMask()");
	}
	else
		ProcessErrorMessage("SetCommTimeouts()");

	delete [] szPort;
	delete [] szBaud;

	// flush the port
	PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

	// release critical section
	LeaveCriticalSection(&m_csCommunicationSync);

	TRACE("Initialisation for communicationport %d completed.\nUse Startmonitor to communicate.\n", portnr);

	return TRUE;
}

//
//  The CommThread Function.
//
UINT CSerialPort::CommThread(LPVOID pParam)
{
	// Cast the void pointer passed to the thread back to
	// a pointer of CSerialPort class
	CSerialPort *port = (CSerialPort*)pParam;
	
	// Set the status variable in the dialog class to
	// TRUE to indicate the thread is running.
	port->m_bThreadAlive = TRUE;	
		
	// Misc. variables
	DWORD BytesTransfered = 0; 
	DWORD Event = 0;
	DWORD CommEvent = 0;
	DWORD dwError = 0;
	COMSTAT comstat;
	BOOL  bResult = TRUE;
		
	// Clear comm buffers at startup
	if (port->m_hComm)		// check if the port is opened
		PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);

	// begin forever loop.  This loop will run as long as the thread is alive.
	for (;;) 
	{ 

		// Make a call to WaitCommEvent().  This call will return immediatly
		// because our port was created as an async port (FILE_FLAG_OVERLAPPED
		// and an m_OverlappedStructerlapped structure specified).  This call will cause the 
		// m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to 
		// be placed in a non-signeled state if there are no bytes available to be read,
		// or to a signeled state if there are bytes available.  If this event handle 
		// is set to the non-signeled state, it will be set to signeled when a 
		// character arrives at the port.

		// we do this for each port!

		bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);

		if (!bResult)  
		{ 
			// If WaitCommEvent() returns FALSE, process the last error to determin
			// the reason..
			switch (dwError = GetLastError()) 
			{ 
			case ERROR_IO_PENDING: 	
				{ 
					// This is a normal return value if there are no bytes
					// to read at the port.
					// Do nothing and continue
					break;
				}
			case 87:
				{
					// Under Windows NT, this value is returned for some reason.
					// I have not investigated why, but it is also a valid reply
					// Also do nothing and continue.
					break;
				}
			default:
				{
					// All other error codes indicate a serious error has
					// occured.  Process this error.
					port->ProcessErrorMessage("WaitCommEvent()");
					break;
				}
			}
		}
		else
		{
			// If WaitCommEvent() returns TRUE, check to be sure there are
			// actually bytes in the buffer to read.  
			//
			// If you are reading more than one byte at a time from the buffer 
			// (which this program does not do) you will have the situation occur 
			// where the first

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