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📄 slides_e.tex

📁 数据挖掘中de一个算法 hamster的实例
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\documentstyle[german,a4]{article}\pagestyle{empty}\advance\topmargin-15mm\textwidth190mm\textheight250mm\advance\oddsidemargin-25mm\begin{document}\Large\begin{verbatim}-------------------------------------------------------------------------- Hamster Methods-------------------------------------------------------------------------- enquiries --get_x:    INTEGER               -- get hamster x-positionget_y:    INTEGER               -- get hamster y-positionget_dir:  INTEGER               -- get hamster directionget_look: INTEGER               -- get outlook in current directionget_corn: INTEGER               -- get amount of corn on fieldget_load: INTEGER               -- get amount of corn in cheeks-- actions --move:     INTEGER               -- move hamster forwardturn (t:      INTEGER)          -- turn hamster 90 degreestake (amount: INTEGER): INTEGER -- take some corndrop (amount: INTEGER): INTEGER -- drop some corn-------------------------------------------------------------------------- Hamster Control Function------------------------------------------------------------------------class CONTROLinherit CLIENT  redefine controlendcreation  makefeaturecontrol (hamster: HAMSTER) isdo  ...end  -- control\end{verbatim}\newpage\begin{verbatim}-------------------------------------------------------------------------- Constants------------------------------------------------------------------------max_x:      INTEGER is  64;     -- maximal x-extension of mazemax_y:      INTEGER is  64;     -- maximal y-extension of mazemax_corn:   INTEGER is 255;     -- maximal size of corn heapmax_load:   INTEGER is  12;     -- maximal load of corn in cheeks-- results of get_direast:       INTEGER is   0;     -- hamster is looking eastnorth:      INTEGER is   1;     -- hamster is looking northwest:       INTEGER is   2;     -- hamster is looking westsouth:      INTEGER is   3;     -- hamster is looking south-- results of get_lookempty:      INTEGER is   0;     -- there is an empty field aheadcorn:       INTEGER is   1;     -- there is a field with corn aheadwall:       INTEGER is   2;     -- there is a wall ahead-- parameters of turnpos:        INTEGER is   1;     -- positive turn (counterclockwise)neg:        INTEGER is  -1;     -- negative turn (clockwise)left:       INTEGER is   1;     -- left     turn (counterclockwise)right:      INTEGER is  -1;     -- right    turn (clockwise)\end{verbatim}\newpage\begin{verbatim}-------------------------------------------------------------------------- Example Hamster Control Function------------------------------------------------------------------------control (hamster: HAMSTER) is   -- hamster control function (random)local  movecnt: INTEGER;             -- number of moves made  turn   : INTEGER;             -- turn direction (left/right)  d      : INTEGER;             -- dummy variable for resultsdo  from    movecnt := 0;               -- initialize the move counter  until    movecnt = 50                -- make 50 field to field moves  loop    if     hamster.get_x = 0    -- if we are at home (initial position),    and    hamster.get_y = 0    -- drop all the corn we have    then   d := hamster.drop(hamster.max_load);    elseif hamster.get_corn > 0 -- if there is corn on the field    then   d := hamster.take(hamster.max_load);    end                         -- take as much as he can carry    if hamster.get_look = hamster.wall  -- if the way is blocked    or else random(4) <= 1      -- or just because it's funny (25%)    then if random(2) <= 1      -- randomly choose a turn direction         then turn := hamster.left;         else turn := hamster.right;         end                    -- (50% either way)         from           hamster.turn(turn);  -- turn the hamster         until                  -- in the chosen direction           hamster.get_look /= hamster.wall         loop                   -- repeat turning the hamster around           hamster.turn(turn);  -- until no wall blocks the way         end    end    d := hamster.move;          -- move the hamster forward    movecnt := movecnt +1;      -- and count the move made  endend  -- control\end{verbatim}\end{document}

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