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📄 appui.h

📁 symbain7.0环境应用程序
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// appui.h
//
// Copyright (c) 2003 Symbian Ltd.  All rights reserved.
//

#ifndef __APPUI_H
#define __APPUI_H

#include <coecntrl.h>
#include <coeccntx.h>
#include <coemain.h>

#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <eikon.hrh>
#include <eikmenup.h>
#include <eikenv.h>

#include <battleships.rsg>
#include "battleships.hrh"

#include "engine.h"

// forward declarations
class CEikonEnv;
class CGameController;
class CGameAppUi;
class CGameDocument;
class CFleetView;
class COppFleetView;
class CMyFleetView;
class CSoundEffects;
class CFleetViewData;



// standard GUI application classes

class CGameAppUi : public CEikAppUi
    {
public:
	// construction/destruction
    void ConstructL();
	~CGameAppUi();

	// view cache
	inline CFleetView& ActiveView() const;
	inline void SetActiveView(CFleetView& aFleetView);
	inline CFleetViewData& FleetViewData();

private:
	// from CEikAppUi
	void HandleCommandL(TInt aCommand);
	void DynInitMenuPaneL(TInt aResourceId, CEikMenuPane* aMenuPane);
	void HandleModelChangeL();
	// commands
	void CmdStartL();
	void CmdAbandonL();
	void CmdResend();
	void CmdZoomInL();
	void CmdZoomOutL();
	void CmdTerminateL();
	void CmdDisplaySettingsL();
private:
	// uses
	CGameController* iController;
	// has
	CSoundEffects* iSoundEffects;
	COppFleetView* iOppFleetView;
	CMyFleetView* iMyFleetView;
	//CHiderView* iHiderView;
	CFleetView* iActiveView;
	CFleetViewData* iFleetViewData;
	
    };

class CGameDocument : public CEikDocument
	{
public:
	// construct/destruct
	CGameDocument(CEikApplication& aApp);
	void ConstructL();
	~CGameDocument();
	// framework - new, store and restore document
	void NewDocumentL(); // reset doc when required
	void RestoreL(const CStreamStore& aStore,const CStreamDictionary& aStreamDict);
	void StoreL(CStreamStore& aStore,CStreamDictionary& aStreamDict) const;
private: // from CEikDocument
	CEikAppUi* CreateAppUiL();
public:
	CGameController* iController;
	};

class CGameApplication : public CEikApplication
	{
private: // from CApaApplication
	CApaDocument* CreateDocumentL();
	TUid AppDllUid() const;
	};

inline CFleetView& CGameAppUi::ActiveView() const 
	{return *iActiveView;}

inline void CGameAppUi::SetActiveView(CFleetView& aFleetView)
	{iActiveView = &aFleetView;}

inline CFleetViewData& CGameAppUi::FleetViewData()
	{return *iFleetViewData;}
#endif

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