📄 mainfrm.h
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__7D7A3B08_3454_11D9_842E_000120556A79__INCLUDED_)
#define AFX_MAINFRM_H__7D7A3B08_3454_11D9_842E_000120556A79__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
DECLARE_DYNCREATE(CMainFrame)
// Attributes
public:
UINT now_mark;//当前成绩
int YW_Flags;//标志位
CREATESTRUCT yw;//取得窗口大小
CStatusBar m_wndStatusBar;//状态栏
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
int g_Flags;//用于判断窗口是否关闭
void CYW_PLAYBALL_MYDLG();
virtual ~CMainFrame();
CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
//CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnClose();
afx_msg void OnYwHelp();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__7D7A3B08_3454_11D9_842E_000120556A79__INCLUDED_)
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