📄 yw_playballdlg.h
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#if !defined(AFX_YW_PLAYBALLDLG_H__9D5FAD60_4796_11D9_9DB6_00E04C3B1E0D__INCLUDED_)
#define AFX_YW_PLAYBALLDLG_H__9D5FAD60_4796_11D9_9DB6_00E04C3B1E0D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Yw_PlayBallDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CYw_PlayBallDlg dialog
class CYw_PlayBallDlg : public CDialog
{
// Construction
public:
int YW_DLG_Flags;
CYw_PlayBallDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CYw_PlayBallDlg)
enum { IDD = IDD_YW_DIALOG };
UINT m_Mark;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CYw_PlayBallDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CYw_PlayBallDlg)
virtual void OnCancel();
afx_msg void YW_Button_EXIT();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_YW_PLAYBALLDLG_H__9D5FAD60_4796_11D9_9DB6_00E04C3B1E0D__INCLUDED_)
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