📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Yw_PlayBall.h"
#include "Yw_PlayBallDlg.h"
#include "Yw_PlayBall_Help.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_WM_TIMER()
ON_WM_CLOSE()
ON_COMMAND(ID_YW_HELP, OnYwHelp)
//}}AFX_MSG_MAP
// Global help commands
ON_COMMAND(ID_HELP_FINDER, CFrameWnd::OnHelpFinder)
ON_COMMAND(ID_HELP, CFrameWnd::OnHelp)
ON_COMMAND(ID_CONTEXT_HELP, CFrameWnd::OnContextHelp)
ON_COMMAND(ID_DEFAULT_HELP, CFrameWnd::OnHelpFinder)
END_MESSAGE_MAP()
static UINT indicators[] =
{
IDS_YW_INFORM,
ID_SEPARATOR, // status line indicator
IDS_YW_TIME,
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
//yw=GetClientRect();
now_mark=0;//当前成绩为0
g_Flags=0;//程序继续运行
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
this->SetTitle("小球游戏");
this->SetIcon(AfxGetApp()->LoadIcon(IDI_YUNWEI),true);//加载图标
this->SetTimer(1,200,NULL);//开启定时器
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CTime time;//***** *** 显示时间 *** *****
time=CTime::GetCurrentTime();
CString cs;
cs.Format("%04d年%02d月%02d日-%02d:%02d:%02d",time.GetYear(),time.GetMonth(),
time.GetDay(),time.GetHour(),time.GetMinute(),time.GetSecond());
m_wndStatusBar.SetPaneText(m_wndStatusBar.CommandToIndex(IDS_YW_TIME),cs);
//***** *** *** *****
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::CYW_PLAYBALL_MYDLG()
{
CYw_PlayBallDlg ywdlg;//对话框
ywdlg.DoModal();
}
void CMainFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
KillTimer(1);
CFrameWnd::OnClose();
}
void CMainFrame::OnYwHelp()
{
// TODO: Add your command handler code here
Yw_PlayBall_Help YwHlep;//对话框
YwHlep.DoModal();
}
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