📄 yw_playballdlg.cpp
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// Yw_PlayBallDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Yw_PlayBall.h"
#include "Yw_PlayBallDlg.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CYw_PlayBallDlg dialog
CYw_PlayBallDlg::CYw_PlayBallDlg(CWnd* pParent /*=NULL*/)
: CDialog(CYw_PlayBallDlg::IDD, pParent)
{
CMainFrame *parent=(CMainFrame *)AfxGetMainWnd();
//{{AFX_DATA_INIT(CYw_PlayBallDlg)
m_Mark = parent->now_mark;
//}}AFX_DATA_INIT
YW_DLG_Flags=-1;
}
void CYw_PlayBallDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CYw_PlayBallDlg)
DDX_Text(pDX, ID_MARK, m_Mark);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CYw_PlayBallDlg, CDialog)
//{{AFX_MSG_MAP(CYw_PlayBallDlg)
ON_BN_CLICKED(IDC_BUTTON1, YW_Button_EXIT)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CYw_PlayBallDlg message handlers
void CYw_PlayBallDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void CYw_PlayBallDlg::YW_Button_EXIT()
{
// TODO: Add your control notification handler code here
CMainFrame *parent=(CMainFrame *)AfxGetMainWnd();
parent->g_Flags=-1;//程序结束
this->EndDialog(YW_DLG_Flags);
}
void CYw_PlayBallDlg::OnOK()
{
// TODO: Add extra validation here
CMainFrame *parent=(CMainFrame *)AfxGetMainWnd();
parent->g_Flags=1;//程序继续运行
CDialog::OnOK();
}
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