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📄 sportdlg.h

📁 一个基于API的串口通信程序,多线程有bug,大家修改修改后使用
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// SPortDlg.h : header file
//

#if !defined(AFX_SPORTDLG_H__7D83DCA1_2001_4045_A75F_5CFF268B6DF9__INCLUDED_)
#define AFX_SPORTDLG_H__7D83DCA1_2001_4045_A75F_5CFF268B6DF9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "SerialObject.h"
/////////////////////////////////////////////////////////////////////////////
// CSPortDlg dialog

class CSPortDlg : public CDialog
{
// Construction
public:
	CSPortDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CSPortDlg)
	enum { IDD = IDD_SPORT_DIALOG };
	CString	m_strSend;
	CString	m_strReponse;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSPortDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CSPortDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	afx_msg void OnButton1();
	afx_msg void OnButton2();
	afx_msg void OnButton3();
	afx_msg void OnButton4();
	//}}AFX_MSG
	afx_msg LRESULT OnReceiveChar(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
private:
	CSerialPort m_port;
	CString m_strCommand;
	CString m_strCommandText;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SPORTDLG_H__7D83DCA1_2001_4045_A75F_5CFF268B6DF9__INCLUDED_)

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