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# 364 ; WorkSpace and Defaults Settings Template. This is used to
# support properties and options for RVDEBUG, TVS, VABS, TABS,
# and XABS. It has a model for supporting 3rd party tools as
# well.

# The ALL group controls features of the editor and the
# editor display and access to source code. These settings
# are in conjuction with settings specific to the DEBUGGER 
# and CODE.
[TEMPLATE=ALL]                  \\ Editor specific settings
# 328 ; The text setting controls the editor window and the editor part
# of the code window if not overriden by the CODE group.
{.Text                          \\ Control of text view area
  # 387 ; 
  height=V                      \\ Default height in lines
  # 330 ; 
  width=V                       \\ Default width in chars
  # 376 ; Source coloring is used to make it easier to read source
  # of high-level and low-level languages. All source coloring
  # can be disabled in which case all text will be the same
  # color (usually black).
  Src_color_dis=B0              \\ Disable source coloring
  # 1002 ; Internationalization options allow you to control
  # how RVD will handle mutliple languages.
  {.Internationalization   \\ Multiple language support.
    # 1003 ; Flag enabling internationalization.
    Enabled=B0  \\ Flag enabling internationalization.
    # 1004 ; File storing translations.
    Language=K(English,Japanese,Chinese)0  \\ Language to use for text.
    # 1005 ; Default text encoding.
    Default_encoding=K(ASCII,UTF-8,Locale)0  \\ Default text encoding.
  }
  # 1006 ; Source coloring controls let you choose what colors the source
  # tokens should be shown in. The defaults have been chosen to be
  # easy to read and work well to isolate different program areas.
  # The coloring choices are made relative to the built-in color
  # models.
  {.Font_information
    # 1007 ; Font used in each pane 
    pane_font=ZCourier New  \\ General pane font
  }
  # 332 ;
  {.Source_coloring
    # 340 ; The standard C/C++ source coloring is auto-enabled based on
    # file extension. This allows changing those rules. A list
    # of extensions (no . and comma separated) can be defined.

    file_extensions=Sc,ac,tc,cc,cxx,cpp,cp,acpp,acp,tcpp,tcp,h,hpp \\ extensions to match for coloring
    # 1008 ; c,ac,tc,cc,cxx,cpp,cp,acpp,acp,tcpp,tcp,h,hpp
    Scheme=K(Default, VisualStudio, CodeWarrior, RVD.1.7)0 \\ Color scheme 
    # 339 ;
    numbers_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for numbers 
    # 1009 ;
    numbers_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for numbers 
    # 363 ;
    strings_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for strings 
    # 1010 ;
    strings_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for strings 
    # 372 ;
    keywords_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for C/C++ keywords
    # 1011 ; Color for
    keywords_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for C/C++ keywords
    # 380 ;
    comments_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for comments (C and C++) 
    # 1012 ;
    comments_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for comments (C and C++)
    # 338 ;
    identifiers_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for identifiers
    # 1013 ;
    identifiers_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for identifiers
    # 1014 ;
    user_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for user defined keywords
    # 1015 ;
    user_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for user defined keywords
    # 1016 ;
    preprocessor_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for preprocessor keywords
    # 1017 ;
    preprocessor_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for preprocessor keywords
    # 1018 ;
    operator_text=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for operators
    # 1019 ;
    operator_bkgrnd=K(default,black,white,dark_red,dark_green,brown,dark_blue,purple,grey,\
              light_grey,red,green,yellow,blue,magenta,light_blue)0 \\ Color for operators
    # 358 ;
    user_keywords=LS            \\ User keywords (to highlight)
  }
}
# 327 ; Search controls allow setting default behavior in editor. These
# can all be controlled using menus and toggles in the editor as
# well.
{.Search                        \\ Rules for searching
  # 357 ; 
  direction=K(forwards,backwards)0 \\ Default direction to search in file
  # 371 ; If set to wrap, searches will search the whole file by wrapping
  # around the top or bottom until reaching the start point.
  wrap=K(wrap,stop)0            \\ behavior at top/bottom of file
  # 350 ; Case sensitivity controls whether 'a' and 'A' are viewed as
  # different letters for searching.
  sensitive=K(sens,insens)0     \\ Case sensitivity on searches
  # 335 ; When enabled, full regular expressions (UNIX VI/EX type) are
  # used. In VI command mode, this is always on unless disabled
  # using the :set command.
  regexp=B0                     \\ If regular expressions used
  # 326 ; When a search fails, the editor can simply flash the window
  # or pop up a dialog saying it failed. Under VI, it will always
  # display the message in the VI command area.
  fail=K(dialog,flash)0         \\ What do if search fails
}
# 370 ; 
{.Edit                          \\ General editor controls
  # 362 ; 
  {.backup                      \\ File backup controls
    # 333 ; The default is to save a backup file when saving. This
    # provides safety in case of an improper edit. It is on by
    # default.
    disable=B0                  \\ Controls if files backed up on save
    # 329 ; The default is to save the backup file in the same directory
    # as the original file. But, one can have all the backups put
    # in one place if desired. This is the path to use.
    backup_dir=D                \\ Place to put backup files.
    # 343 ; The default backup extension is .bak but you can choose a
    # different ending instead.
    backup_ext=S.bak            \\ Extension for backup files.
  }
  # 369 ; Drag_drop allows dragging and dropping text between editor
  # panes. With the Control key down, this will copy, else it
  # cuts.
  drag_drop_dis=B0              \\ Disable drag-drop text editing (cut/copy->paste)
  # 347 ; VI emulation allows use of all VI and most EX commands. It
  # can still be enabled/disabled from within the editor. Further,
  # once in insert mode, all CUA editing features are available.
  vi=B0                         \\ Enable VI emulation
  # 336 ; Auto-indent will insert the same number of spaces as the 
  # previous line when you open a new line. If the previous line
  # is a { it will add 'shift' more. If the previous line is a
  # } it will subtract 'shift' spaces.
  indent=B0                     \\ Auto-indent on new line
  # 342 ; 
  undo=V64                      \\ Number of undo levels
  # 378 ; 
  tab=V(1-16)8                  \\ Size of tab stops
  # 379 ; The tab_conv fields are used to handle tab and space handling. The
  # default is to allow tabs and leave the tabs in the file. The fields
  # here allow for conversion of tabs to spaces on write of the file
  # (only when saving it) and conversion of spaces to tabs on read in
  # of the file. The conversion of spaces to tabs will not be done inside
  # of "" and '' quoting blocks on a line.
  {.tab_conv                    \\ Tab conversion handling
  # 375 ; 
    tabs_to_spaces=B0           \\ convert tabs to spaces on save
  # 386 ; 
    spaces_to_tabs=B0           \\ convert spaces to tabs on read-in
  # 337 ; 
    to_spaces_ext=Sc,ac,tc,cc,cxx,cpp,cp,acpp,acp,tcpp,tcp,h,hpp \\ file extensions for tab conversions
  # 385 ; 
    to_tabs_ext=Sc,ac,tc,cc,cxx,cpp,cp,acpp,acp,tcpp,tcp,h,hpp \\ file extensions for space conversions
  }
  # 368 ; Shift sets the shift amount for the Shift Right/Left menu items,
  # the VI >> and << shift, and the auto-indent feature.
  shift=V(2-32)2                \\ Size of shift
  # 367 ; Line number display is off by default for the editor and on
  # for the debugger. You can change the editor default.
  line_number=B0                \\ Whether to show line numbers by default
  # 1020 ; tooltip display is on by default.
  no_tooltip=B0         \\ Whether to show tooltips by default
  # 384 ; The editor periodically checks to see if another tool has edited
  # or deleted the files under test. This specifies how often to
  # check in seconds. The default is 60. You cannot make it less
  # than 30. If you make it -1, it is disabled.
  timer=K(30,45,60,90,120,180,240,300,600)2 \\ Timer for edit detect in seconds
  # 341 ; Tool-save allows for automatic saving of edited files when
  # doing a build. This insures changes are used in the build.
  # The default is to Prompt.
  tool_save=K(prompt,off,on)0   \\ Save when doing build \
                                \K Prompt to save edited files, \
                                   Do not save or ask, \
                                   Always save edited files
  # 349 ; The startup file contains the list of previously edited files
  # and previous RVDEBUG information as well. This allows separating
  # it if needed. The default is in your home directory and called
  # rvdebug.sav. You can use - for no startup file.
  startup=Frvdebug.sav          \\ Startup file
  # 361 ; The template file contains insertable templates for use during

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