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📄 f_intel_arm.s

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        bl      check_status    ; check Flash status and return in R0
        bne     flash_exit      ; failed on this one

        cmp     R9,#0           ; want verify?
        beq     done_write      ; no, just quit

        cmp     R0,#0           ; write went ok?
        bne     done_write      ; no, just quit

        mov     R7,#0xFF        ; set to read mode
        EXPAND  R7
        STORE   R7,[R1]         ; write to Flash
        mov     R2,R9           ; reset count
        sub     R4,R4,R2        ; back up to start of block to verify
        sub     R5,R5,R2        ; back up to start of buffer to verify
        bl      block_lock      ; lock block
        b       FLASH_validate  ; go on to validate code

done_write
        b       flash_exit      ; Stop routine on breakpoint

;* -----------------------------------------------------------------------
;  FLASH_validate - validate write to a Flash block
;
;  Notes:
;     - this compares a buffer and a flash block. The caller uses this
;       after a write to verify the write worked.
;     - the host knows about block sizes and all, and passes in the needed
;       info.
;
;  Input/Output:
;     - In: R1=Base of Flash block to verify
;           R0=Page of Flash (no meaning for ARM)
;           R2=Count of bytes to verify
;           R4=Offset in block to verify from
;           R5=Address of buffer to verify against
;           R8=Page of buffer (no meaning for ARM)
;     - Out:R0=status code (0=OK, else error)
;     - Scratch: R6,R7
;  ----------------------------------------------------------------------- */

FLASH_validate
        mov     R6,#0
        mov     R7,#0
validate_loop
        LOAD    R7,[R5],#WIDTH  ; load value from buffer
        LOAD    R6,[R4],#WIDTH  ; load value from Flash
        cmp     R6,R7           ; same?
        bne     bad_validate    ; no, failed

        subs    R2,R2,#WIDTH    ; decrement count, more?
        bgt     validate_loop   ; yes, continue

        bl      check_status    ; check Flash status and return in R0

        b       flash_exit      ; Stop routine on breakpoint
        
bad_validate
        mov     R0,#1           ; compare
        b       flash_exit      ; Stop routine on breakpoint

;* -----------------------------------------------------------------------
;  FLASH_break - end of function entry for all Flash routines
;
;  Notes:
;     - this routine is the Stop routine for the flash code. It runs over
;       what should be a break (set by host). If the host messes up, it
;       will loop forever allowing the host to halt it.
;
;  Input/Output:
;     - In: R0=status code to return (0=OK, else error)
;           R1=base of Flash block operated on
;   ----------------------------------------------------------------------- */

Local_init                      ; we have no local init
flash_exit
        mov     R7,#0xFF        ; set to read mode
        EXPAND  R7
        STORE   R7,[R1]         ; write to Flash
FLASH_break
        nop                     ; place to put breakpoint from host
forever
        b       forever         ; in case host screws up

;************************************************************************/
;* STATIC FUNCTIONS                                                     */
;************************************************************************/

;* -----------------------------------------------------------------------
;  erase_block - erase a block of the flash and check if OK
;
;  Notes:
;     - this handles erase of a Flash block and returns status in R0
;       as well as the Z flag
;
;  Input/Output:
;     - In: R1=Base of Flash
;     - Out:R0=Status (0=OK, else failed)
;     - Scratch: R0,R6
;  ----------------------------------------------------------------------- */

erase_block
        
        mov     R7,R14          ; save link for calls below
                bl      block_unlock    ; unlock block
        
        mov     R6,#0x20        ; erase setup msg
        EXPAND  R6
        STORE   R6,[R1]         ; ask to Flash erase
        mov     R6,#0xD0        ; erase confirmation msg
        EXPAND  R6
        STORE   R6,[R1]         ; confirm we want to erase
        mov     R6,R7           ; Need to use R7 which holds R14 call  
                                                        ; so move to R6
        bl      wait_for_ready  ; wait for erase to finish
        mov     R7,R6           ; Need to reuse R6 so store call address
                                ; in R7
        bl      block_lock              ; lock block
        mov     R6,R7           ; Need to use R7 which holds R14 call  
                                                        ; so move to R6        
        bl      check_status    ; check Flash status and return in R0

        mov     R15,R6          ; Return with code in R0 and Z bit

;* -----------------------------------------------------------------------
;  check_status - check to see if operation completed OK.
;
;  Notes:
;     - this reads the error status of the Flash and returns in R0.
;     - bit 7 = Ready (when high)
;     - bit 6 = Erase Suspend (high when in effect)
;     - bit 5 = Erase Successful (low when successful)
;     - bit 4 = Program Error (low when successful)
;     - bit 3 = VPEN Error (low when VPEN OK)
;     - bit 2 = Program Suspend (high when in effect)
;     - bit 1 = Block Lock Error (low when block is not not locked)
;     - bit 0 = BEFP Status (high when in effect)
;
;  Input/Output:
;     - In: R1=Base of Flash
;     - Out:R0=Status (0=OK, else failed)
;     - Scratch: R7
;  ----------------------------------------------------------------------- */

check_status
        mov     R0,#0x70        ; read status request
        EXPAND  R0
        STORE   R0,[R1]         ; write to Flash base
        LOAD    R0,[R1]         ; read back results
        
        ldr     R7,=0x10000008
        str     R0,[R7]         ; display LEDs
                
        mov     R7,#0x3A
        EXPAND  R7
        ands    R0,R0,R7        ; mask for errors
        
        mov     R15,R14         ; Return with code in R0

;* -----------------------------------------------------------------------
;  wait_for_ready - wait for Flash to complete an operation.
;
;  Notes:
;     - this reads the status of the Flash until done.
;
;  Input/Output:
;     - In: R1=Base of Flash
;     - Scratch: R0,R7
;  ----------------------------------------------------------------------- */

wait_for_ready
        mov     R0,#0x70        ; read status request
        EXPAND  R0
        STORE   R0,[R1]         ; write to Flash base
        LOAD    R0,[R1]         ; read back results


        mov     R7,#0x80
        EXPAND  R7
        cmp     R0,R7           ; read back as 0x80 means OK
        bne     wait_for_ready  ; no, wait some more
        mov     R15,R14         ; Return

;* -----------------------------------------------------------------------
;  block_unlock - Unlock block
;
;  Notes:
;     - You cannot erase or write to a block until it is unlocked. The
;       block is locked everytime the flash is reset or repowered
;
;  Input/Output:
;     - In: R1=Base of Flash
;     - Scratch: R6
;  ----------------------------------------------------------------------- */

block_unlock
        mov     R6,#0x60        ; Unlock/lock block
        EXPAND  R6
        STORE   R6,[R1]
        mov     R6,#0xD0        ; Confirm Unlock block
        EXPAND  R6
        STORE   R6,[R1]
        mov     R6,#0xFF        ; Exit Block unlock/lock
        EXPAND  R6
        STORE   R6,[R1]
        mov     R15,R14         ; Return

;* -----------------------------------------------------------------------
;  block_unlock - Unlock block
;
;  Notes:
;     - You cannot erase or write to a block until it is unlocked. The
;       block is locked everytime the flash is reset or repowered
;
;  Input/Output:
;     - In: R1=Base of Flash
;     - Scratch: R6
;  ----------------------------------------------------------------------- */

block_lock
        mov     R6,#0x60        ; Unlock/lock block
        EXPAND  R6
        STORE   R6,[R1]
        mov     R6,#0x1         ; Confirm lock block
        EXPAND  R6
        STORE   R6,[R1]
        mov     R6,#0xFF        ; Exit Block unlock/lock
        EXPAND  R6
        STORE   R6,[R1]
        mov     R15,R14         ; Return

        END

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