📄 f_intel_arm.s
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; ============================================================================
; F_INTEL_ARM - Flash programming algorithm for Intel Flash
; (Boot block style including block lock/unlock)
;
; Library Name: Included into container .s file.
;
; Module Name: F_INTEL_ARM.S
; Module Descr: Flash programming for Intel Boot block Flash including block lock
; Creation Date:2003
; Author: Nick Milner
;
; THIS INFORMATION IS PROPRIETARY TO
; ARM
; 110 Fulbourn Road
; Cambridge
; CB1 9NJ
; UK
;
; Revisions of F_INTEL_ARM.S: (latest revision on top)
; #.# Name Date Description
; --- ----- -------- -----------------------------------------------------
;
; Implementation notes:
;
; GENERAL
; -------
;
; This file is to be included into another asm file which has the
; board/chip specific knowledge needed for initialization and the like.
; That is, this is the algorithm only.
;
; This file is based on information on Intel Boot block flash
; of various forms. It is generalized to handle x8 and x16 accesses.
; It does not need to know the block sizes or positions as that is all
; passed in.
;
; This uses the standard RVDEBUG implementation for an API. That
; means that registers are used for passing arguments and returning
; status. The registers used are based on the save/restore list. The
; first registers are assumed to be the ones to use for passing args.
; In the case of ARM, this is R0, R1, R2, R3, etc.
;
; REGISTER MODEL
; --------------
;
; The register model for this routine is as follows:
; R0: Input: page of Flash (not used on ARM)
; Output:status return to host
; R1: Input: base address of Flash block to operate on
; R2/R3/R4/R5/R8/R9: Input: arguments
; Typical meanings: R2=Counter
; R6/R7:Scratch
;
; -----------------------------------------------------------------------------
; Description:
; ----------------------------------------------------------------------------
; NOTICE
;
; This code is proprietary and secret; the use of this source is
; restricted, and all rights are reserved.
;
; If reading for interest, enjoy.
;
; If maintaining, read comments carefully! There are some inter-depen-
; dencies and connectivities. Areas with particular connection are marked.
; There are some variable protocols that are not self evident: check all uses
; of variables before making big changes.
; ============================================================================
;
;************************************************************************/
;* DEFINE ENTRY POINTS */
;************************************************************************/
; EXPORT FLASH_init // provided by asm that includes us
; EXPORT FLASH_erase_all // not available
EXPORT FLASH_erase
EXPORT FLASH_write_erase
EXPORT FLASH_write
EXPORT FLASH_validate
EXPORT FLASH_break
; EXPORT FLASH_term // we do not need one
;************************************************************************/
;* DEFINE MACROS AND EQUATES */
;************************************************************************/
IF WIDTH=1
MACRO
STORE $p1,$p2,$p3
IF "$p3" = ""
strb $p1,$p2
ELSE
strb $p1,$p2,$p3
ENDIF
MEND
MACRO
LOAD $p1,$p2,$p3
IF "$p3" = ""
ldrb $p1,$p2
ELSE
ldrb $p1,$p2,$p3
ENDIF
MEND
ENDIF
IF WIDTH=2
MACRO
STORE $p1,$p2,$p3=0
IF "$p3" = ""
strh $p1,$p2
ELSE
strh $p1,$p2,$p3
ENDIF
MEND
MACRO
LOAD $p1,$p2,$p3=0
IF "$p3" = ""
ldrh $p1,$p2
ELSE
ldrh $p1,$p2,$p3
ENDIF
MEND
ENDIF
IF WIDTH=4
MACRO
STORE $p1,$p2,$p3=0
IF "$p3" = ""
str $p1,$p2
ELSE
str $p1,$p2,$p3
ENDIF
MEND
MACRO
LOAD $p1,$p2,$p3=0
IF "$p3" = ""
ldr $p1,$p2
ELSE
ldr $p1,$p2,$p3
ENDIF
MEND
ENDIF
IF :DEF: P_WIDTH
IF P_WIDTH > 1
MACRO
EXPAND $p1
add $p1, $p1, $p1, lsl #16
IF P_WIDTH=4
add $p1, $p1, $p1, lsl #8
ENDIF
MEND
ENDIF
ELSE
MACRO
EXPAND $p1
MEND
ENDIF
;************************************************************************/
;* THE GLOBAL FUNCTIONS (EXPORTED PUBLICLY) */
;************************************************************************/
;* -----------------------------------------------------------------------
; FLASH_erase - erase a Flash block
;
; Notes:
; - this erases a Flash block on request from host. The host has
; the information on which end has the boot block and its size,
; so we do not need to worry about that.
; - we may be asked to erase one or a set of blocks, but all will
; have the same size.
;
; Input/Output:
; - In: R1=Base of 1st Flash Block to erase
; R0=Page of Flash (no meaning for ARM)
; R2=Count of blocks to do
; R3=Size of blocks (for iterate)
; - Out:R0=status code (0=OK, else error)
; - Scratch: R6,R7
; ----------------------------------------------------------------------- */
FLASH_erase
bl erase_block ; erase block in R1
bne flash_exit ; failed on this one
subs R2,R2,#1 ; count down
addne R1,R1,R4 ; setup for next block if more
bne FLASH_erase ; more to do
b flash_exit ; Stop routine on breakpoint
;* -----------------------------------------------------------------------
; FLASH_write - write to a Flash block
; FLASH_write_erase - erase then write
;
; Notes:
; - this writes a buffer into a flash block. The caller is responsible
; for pre-erasing if needed.
; - note: this is writing half-words and not bytes
; - the host knows about block sizes and all, and passes in the needed
; info.
; - if we are writing into a later part of the block, this will be
; handled by the host.
;
; Input/Output:
; - In: R1=Base of Flash Block to write
; R0=Page of Flash (no meaning for ARM)
; R2=Count of bytes to copy
; R4=Offset in block to copy into (from base)
; R5=Address of buffer to copy from
; R8=Page of buffer (no meaning for ARM)
; R9=0 if no verify, else same value as R2 (count)
; - Out:R0=status code (0=OK, else error)
; - Scratch: R6,R7
; ----------------------------------------------------------------------- */
FLASH_write_erase
bl erase_block ; erase block in R1
bne flash_exit ; failed on this one
FLASH_write
bl block_unlock ; Unlock block for writing
add R4,R4,R1 ; compute start address
mov R6,#0x40 ; program initiate msg
EXPAND R6
write_loop
LOAD R7,[R5],#WIDTH ; load first value from buffer then inc
STORE R6,[R4] ; program initiate
STORE R7,[R4],#WIDTH ; write value desired then inc
bl wait_for_ready ; wait for Flash to finish write
subs R2,R2,#WIDTH ; decrement count, more?
bgt write_loop ; yes, continue
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