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📄 stdafx.h

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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/***********************************************************************
 THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
 ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
 THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
 PARTICULAR PURPOSE.

 MODULE:  StdAfx.h

 COMMENTS: N/A
***********************************************************************/



// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__BE2306B4_6F5B_4E6E_B52F_4EE844F33666__INCLUDED_)
#define AFX_STDAFX_H__BE2306B4_6F5B_4E6E_B52F_4EE844F33666__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__BE2306B4_6F5B_4E6E_B52F_4EE844F33666__INCLUDED)

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