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📄 dlldatax.h

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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/***********************************************************************
 THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
 ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
 THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
 PARTICULAR PURPOSE.

 MODULE:  dlldatax.h

 COMMENTS: N/A
***********************************************************************/


#if !defined(AFX_DLLDATAX_H__CBE99A9B_A8EE_428F_9B42_204A1865D38D__INCLUDED_)
#define AFX_DLLDATAX_H__CBE99A9B_A8EE_428F_9B42_204A1865D38D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifdef _MERGE_PROXYSTUB

extern "C" 
{
BOOL WINAPI PrxDllMain(HINSTANCE hInstance, DWORD dwReason, 
	LPVOID lpReserved);
STDAPI PrxDllCanUnloadNow(void);
STDAPI PrxDllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv);
STDAPI PrxDllRegisterServer(void);
STDAPI PrxDllUnregisterServer(void);
}

#endif

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLLDATAX_H__CBE99A9B_A8EE_428F_9B42_204A1865D38D__INCLUDED_)

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