📄 vector1.cpp
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// If you use Visual C++, set the compile options to /GX
#ifdef __BCPLUSPLUS__
#include <iostream.h>
#include <vector.h>
#else
#include <iostream>
#include <vector>
#endif
using namespace std;
typedef vector<int> INTVECTOR;
const ARRAY_SIZE = 4;
void main(void)
{
// Dynamically allocated vector begins with 0 elements.
INTVECTOR theVector;
// Intialize the array to contain the members [100, 200, 300, 400]
for (int cEachItem = 0; cEachItem < ARRAY_SIZE; cEachItem++)
theVector.push_back((cEachItem + 1) * 100);
cout << "First element: " << theVector.front() << endl;
cout << "Last element: " << theVector.back() << endl;
cout << "Elements in vector: " << theVector.size() << endl;
// Delete the last element of the vector. Remember that the vector
// is 0-based, so theVector.end() actually points 1 element beyond
// the end.
cout << "Deleting last element." << endl;
theVector.erase(theVector.end() - 1);
cout << "New last element is: " << theVector.back() << endl;
// Delete the first element of the vector.
cout << "Deleting first element." << endl;
theVector.erase(theVector.begin());
cout << "New first element is: " << theVector.front() << endl;
cout << "Elements in vector: " << theVector.size() << endl;
}
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