⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lptaccess.h

📁 封装并口操作的并口操作的类
💻 H
字号:
//CLPTAccess Class
#define CH0 0x00
#define CH1 0x01
#define CH2 0x02
#define CH3 0x03
#define CH4 0x04
#define CH5 0x05
#define CH6 0x06
#define CH7 0x07
#define CH8 0x08
#define CH9 0x09
#define CH10 0x0a
#define CH11 0x0b
#define CH12 0x0c
#define CH13 0x0d
#define CH14 0x0e
#define CH15 0x0f

#define BOARD0 0x00
#define BOARD1 0x01

#define AMP0  0x30		//0.1
#define AMP1  0x00		//0.2
#define AMP2  0x70		//0.5
#define AMP3  0x10		//1.0
#define AMP4  0x20		//2.0
#define AMP5  0x50		//5.0
#define AMP6  0x60		//10.0
#define AMP7  0x40		//20.0

#define DLPT1  0x378
#define DLPTA  0x37C
#define CLPT1  0x37a
#define SLPT1  0x379

#define DLPT2  0x278
#define CLPT2  0x27a
#define SLPT2  0x279

#define RESET_DEVICE 0x04
#define LOCK_DEVICE 0x0D

class CLPTAccess
{
public:
	CLPTAccess();	
public:
	short DLPT;
	short CLPT;
	short SLPT;
	short Board;
	CLPTAccess(short dp, short cp, short sp)
	{
		DLPT = dp;
		CLPT = cp;
		SLPT = sp;
	}
public:
	void ActiveControl();
	void FinishSetting();
	void SelectBoard(short iboard);
	void WriteControl(short icmd);
	void WriteData(int iCh, int iAmp);
	short ReadStatus();
	short ReadData();
	void ResetDevice();
	
	void WriteData(short idata);
	void SelectCycleByte(int iByte);		//触发周期设置字节选择
	void WriteCycle(UINT uiTimes);			//触发周期设置

	void SelectWidthByte(int iByte);		//触发脉宽设置字节选择
	void WriteWidth(UINT uiWidth);			//触发脉宽设置
	void FinishWrite();
	void InactiveControl(short idata);
};






















⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -