📄 cdc_platform.h
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#ifndef platform_h
#define platform_h
typedef char* LPSTR;
typedef const char* LPCSTR;
typedef const char* LPCTSTR;
typedef char * LPCWSTR;
typedef char BYTE;
typedef BYTE* LPBYTE;
#define GetRValue(x) x%256
#define GetGValue(x) (x>>8)%256
#define GetBValue(x) x>>16
//32位的颜色
#include "ugl/ugl.h"
typedef UGL_ARGB COLORREF;
#define RGB(r, g ,b) ((((int) (r) | ((int) (g) << 8)) | (((int)(b)) << 16)))
//#define RGB(r, g ,b) UGL_MAKE_ARGB(0xff, r , g, b)
//m_nBkMode
#define TRANSPARENT false //透明
#define OPAQUE true //不透明
//Combine Mode
#define RGN_DIFF 1 /* Creates a region consisting of the areas of region 1
(identified by pRgn1) that are not part of region 2
(identified by pRgn2). */
#define RGN_AND 2 /* Uses overlapping areas of both regions (intersection). */
#define RGN_COPY 3 /* Creates a copy of region 1 (identified by pRgn1). */
#define RGN_OR 4 /* Combines both regions in their entirety (union). */
#define RGN_XOR 5 /* Combines both regions but removes overlapping areas. */
//光栅操作1 //bitblt
#define SRCCOPY UGL_RASTER_OP_COPY
#define SRCPAINT UGL_RASTER_OP_OR
#define SRCAND UGL_RASTER_OP_AND
#define SRCINVERT UGL_RASTER_OP_XOR
//光栅操作2 //SetROP2
#define R2_XORPEN UGL_RASTER_OP_XOR
#define R2_MASKPEN UGL_RASTER_OP_AND
#define R2_MERGEPEN UGL_RASTER_OP_OR
#define R2_COPYPEN UGL_RASTER_OP_COPY
//predefined brush
#define BLACK_BRUSH 0
#define WHITE_BRUSH 1
//普通颜色的预定义
#define BLACK (0)
#define BLUE (1)
#define GREEN (2)
#define CYAN (3)
#define RED (4)
#define MAGENTA (5)
#define BROWN (6)
#define LIGHTGRAY (7)
#define DARKGRAY (8)
#define LIGHTBLUE (9)
#define LIGHTGREEN (10)
#define LIGHTCYAN (11)
#define LIGHTRED (12)
#define LIGHTMAGENTA (13)
#define YELLOW (14)
#define WHITE (15)
#define IND_BLACK CWMLHelp::GetColor(0 , 0 , 0)
#define IND_BLUE CWMLHelp::GetColor(0 , 0 , 168)
#define IND_GREEN CWMLHelp::GetColor(0 , 168 , 0)
#define IND_CYAN CWMLHelp::GetColor(0 , 168 , 168)
#define IND_RED CWMLHelp::GetColor(168 , 0 , 0)
#define IND_MAGENTA CWMLHelp::GetColor(168 , 0 , 168)
#define IND_BROWN CWMLHelp::GetColor(168 , 84 , 0)
#define IND_YELLOW CWMLHelp::GetColor(255 , 255 , 84)
#define IND_WHITE CWMLHelp::GetColor(255 , 255 , 255)
extern UGL_COLOR uglColor[];
/*
#define IND_BLACK uglColor[BLACK]
#define IND_BLUE uglColor[BLUE]
#define IND_GREEN uglColor[GREEN]
#define IND_CYAN uglColor[CYAN]
#define IND_RED uglColor[RED]
#define IND_MAGENTA uglColor[MAGENTA]
#define IND_BROWN uglColor[BROWN]
#define IND_LIGHTGRAY uglColor[LIGHTGRAY]
#define IND_DARKGRAY uglColor[DARKGRAY]
#define IND_LIGHTBLUE uglColor[LIGHTBLUE]
#define IND_LIGHTGREEN uglColor[LIGHTGREEN]
#define IND_LIGHTCYAN uglColor[LIGHTCYAN]
#define IND_LIGHTRED uglColor[LIGHTRED]
#define IND_LIGHTMAGENTA uglColor[LIGHTMAGENTA]
#define IND_YELLOW uglColor[YELLOW]
#define IND_WHITE uglColor[WHITE]
*/
//FONT WEIGHT
#define FW_DONTCARE UGL_FONT_BOLD_OFF //0
#define FW_THIN UGL_FONT_BOLD_MIN //1
#define FW_LIGHT UGL_FONT_BOLD_LIGHT //25
#define FW_BOLD UGL_FONT_BOLD //50
#define FW_HEAVY UGL_FONT_BOLD_HEAVY //75
#define FW_BLACK UGL_FONT_BOLD_MAX //100
//FONT CHARSET
#define ANSI_CHARSET UGL_FONT_ISO_8859_1
#define DEFAULT_CHARSET UGL_FONT_ISO_8859_1
#define UNICODE_CHARSET UGL_FONT_UNICODE
typedef struct tagSIZE {
long cx;
long cy;
} SIZE, *PSIZE;
typedef struct tagPOINT {
long x;
long y;
} POINT, *PPOINT , *LPPOINT;
typedef struct tagLOGFONT {
long lfHeight;
long lfWidth;
long lfEscapement;
long lfOrientation;
long lfWeight;
unsigned char lfItalic;
unsigned char lfUnderline;
unsigned char lfStrikeOut;
unsigned char lfCharSet;
unsigned char lfOutPrecision;
unsigned char lfClipPrecision;
unsigned char lfQuality;
char lfPitchAndFamily[1024];
char lfFaceName[1024];
} LOGFONT, *LPLOGFONT;
//----------------------------------------------------------------------
typedef struct tagLOGPEN {
int lopnStyle;
POINT lopnWidth;
COLORREF lopnColor;
} LOGPEN, *LPLOGPEN;
//----------------------------------------------------------------------
typedef struct tagLOGBRUSH {
int lbStyle;
COLORREF lbColor;
long lbHatch;
} LOGBRUSH, *LPLOGBRUSH;
typedef struct tagBITMAP {
int bmType;
int bmWidth;
int bmHeight;
int bmWidthBytes;
BYTE bmPlanes;
BYTE bmBitsPixel;
void* bmBits;
} BITMAP , *LPBITMAP;
typedef struct tagRECT {
long left;
long top;
long right;
long bottom;
} RECT, *LPRECT,*LPCRECT;
//全局变量
extern bool initWindML(); //初始化WindML
extern void UnInitWindML(); //清除WindML内容
//获取当前显卡设置的像素的位数:bitperPixel
int GetDeviceCaps();
#endif
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