savage_drm.h

来自「linux-2.4.29操作系统的源码」· C头文件 代码 · 共 239 行

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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#ifndef __SAVAGE_DRM_H__#define __SAVAGE_DRM_H__#ifndef __SAVAGE_SAREA_DEFINES__#define __SAVAGE_SAREA_DEFINES__#define DRM_SAVAGE_MEM_PAGE (1UL<<12)#define DRM_SAVAGE_MEM_WORK 32#define DRM_SAVAGE_MEM_LOCATION_PCI 1#define DRM_SAVAGE_MEM_LOCATION_AGP 2#define DRM_SAVAGE_DMA_AGP_SIZE (16*1024*1024)typedef struct drm_savage_alloc_cont_mem{	size_t size; /*size of buffer*/	unsigned long type; /*4k page or word*/	unsigned long alignment;	unsigned long location; /*agp or pci*/	unsigned long phyaddress;	unsigned long linear;} drm_savage_alloc_cont_mem_t;typedef struct drm_savage_get_physcis_address{	unsigned long v_address;	unsigned long p_address;} drm_savage_get_physcis_address_t;/*ioctl number*/#define DRM_IOCTL_SAVAGE_ALLOC_CONTINUOUS_MEM \	DRM_IOWR(0x40,drm_savage_alloc_cont_mem_t)#define DRM_IOCTL_SAVAGE_GET_PHYSICS_ADDRESS \	DRM_IOWR(0x41, drm_savage_get_physcis_address_t)#define DRM_IOCTL_SAVAGE_FREE_CONTINUOUS_MEM \	DRM_IOWR(0x42, drm_savage_alloc_cont_mem_t)#define SAVAGE_FRONT		0x1#define SAVAGE_BACK		0x2#define SAVAGE_DEPTH		0x4#define SAVAGE_STENCIL		0x8/* What needs to be changed for the current vertex dma buffer? */#define SAVAGE_UPLOAD_CTX	0x1#define SAVAGE_UPLOAD_TEX0	0x2#define SAVAGE_UPLOAD_TEX1	0x4#define SAVAGE_UPLOAD_PIPE	0x8  /* <- seems should be removed, Jiayo Hsu */#define SAVAGE_UPLOAD_TEX0IMAGE	0x10 /* handled client-side */#define SAVAGE_UPLOAD_TEX1IMAGE	0x20 /* handled client-side */#define SAVAGE_UPLOAD_2D	0x40#define SAVAGE_WAIT_AGE		0x80 /* handled client-side */#define SAVAGE_UPLOAD_CLIPRECTS	0x100 /* handled client-side *//*frank:add Buffer state 2001/11/15*/#define SAVAGE_UPLOAD_BUFFERS 0x200/* original marked off in MGA drivers , Jiayo Hsu Oct.23,2001 *//* Keep these small for testing. */#define SAVAGE_NR_SAREA_CLIPRECTS	8/* 2 heaps (1 for card, 1 for agp), each divided into upto 128 * regions, subject to a minimum region size of (1<<16) == 64k. * * Clients may subdivide regions internally, but when sharing between * clients, the region size is the minimum granularity. */#define SAVAGE_CARD_HEAP		0#define SAVAGE_AGP_HEAP			1#define SAVAGE_NR_TEX_HEAPS		2#define SAVAGE_NR_TEX_REGIONS		16   /* num. of global texture manage list element*/#define SAVAGE_LOG_MIN_TEX_REGION_SIZE	16   /* each region 64K, Jiayo Hsu */#endif /* __SAVAGE_SAREA_DEFINES__ *//* drm_tex_region_t define in drm.h */typedef drm_tex_region_t drm_savage_tex_region_t;/* Setup registers for 2D, X server */typedef struct {	unsigned int pitch;} drm_savage_server_regs_t;typedef struct _drm_savage_sarea {	/* The channel for communication of state information to the kernel	 * on firing a vertex dma buffer.	 */	unsigned int setup[28];    /* 3D context registers */   	drm_savage_server_regs_t server_state;    	unsigned int dirty;   	   	unsigned int vertsize;   /* vertext  size */	/* The current cliprects, or a subset thereof.	 */   	drm_clip_rect_t boxes[SAVAGE_NR_SAREA_CLIPRECTS];   	unsigned int nbox;	/* Information about the most recently used 3d drawable.  The	 * client fills in the req_* fields, the server fills in the	 * exported_ fields and puts the cliprects into boxes, above.	 *	 * The client clears the exported_drawable field before	 * clobbering the boxes data.	 */        unsigned int req_drawable;	 /* the X drawable id */	unsigned int req_draw_buffer;	 /* SAVAGE_FRONT or SAVAGE_BACK */        unsigned int exported_drawable;	unsigned int exported_index;        unsigned int exported_stamp;        unsigned int exported_buffers;        unsigned int exported_nfront;        unsigned int exported_nback;	int exported_back_x, exported_front_x, exported_w;	int exported_back_y, exported_front_y, exported_h;   	drm_clip_rect_t exported_boxes[SAVAGE_NR_SAREA_CLIPRECTS];	/* Counters for aging textures and for client-side throttling.	 */	unsigned int status[4];	/* LRU lists for texture memory in agp space and on the card.	 */	drm_tex_region_t texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS+1];	unsigned int texAge[SAVAGE_NR_TEX_HEAPS];	/* Mechanism to validate card state.	 */   	int ctxOwner;	unsigned long shadow_status[64];/*too big?*/	/*agp offset*/	unsigned long agp_offset;} drm_savage_sarea_t,*drm_savage_sarea_ptr;typedef struct drm_savage_init {   	unsigned long sarea_priv_offset;	int chipset;   	int sgram;	unsigned int maccess;   	unsigned int fb_cpp;	unsigned int front_offset, front_pitch;   	unsigned int back_offset, back_pitch;   	unsigned int depth_cpp;   	unsigned int depth_offset, depth_pitch;   	unsigned int texture_offset[SAVAGE_NR_TEX_HEAPS];   	unsigned int texture_size[SAVAGE_NR_TEX_HEAPS];	unsigned long fb_offset;	unsigned long mmio_offset;	unsigned long status_offset;} drm_savage_init_t;typedef struct drm_savage_fullscreen {	enum {		SAVAGE_INIT_FULLSCREEN    = 0x01,		SAVAGE_CLEANUP_FULLSCREEN = 0x02	} func;} drm_savage_fullscreen_t;typedef struct drm_savage_clear {	unsigned int flags;	unsigned int clear_color;	unsigned int clear_depth;	unsigned int color_mask;	unsigned int depth_mask;} drm_savage_clear_t;typedef struct drm_savage_vertex {   	int idx;			/* buffer to queue */	int used;			/* bytes in use */	int discard;			/* client finished with buffer?  */} drm_savage_vertex_t;typedef struct drm_savage_indices {   	int idx;			/* buffer to queue */	unsigned int start;	unsigned int end;	int discard;			/* client finished with buffer?  */} drm_savage_indices_t;typedef struct drm_savage_iload {	int idx;	unsigned int dstorg;	unsigned int length;} drm_savage_iload_t;typedef struct _drm_savage_blit {	unsigned int planemask;	unsigned int srcorg;	unsigned int dstorg;	int src_pitch, dst_pitch;	int delta_sx, delta_sy;	int delta_dx, delta_dy;	int height, ydir;		/* flip image vertically */	int source_pitch, dest_pitch;} drm_savage_blit_t;#endif

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