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📄 boardpanel.java

📁 ParallelConnectFour是一个java小游戏
💻 JAVA
字号:
package edu.rit.cs.mlr5773.connectfour;import java.awt.*;import java.util.*;/** * GUI Object to view a Connect 4 Board * * @author Mark Roth */public class BoardPanel extends Panel implements Observer {  /** The Board we are observing */  private Board board;  /* The color to represent each player by: */  private static final Color[] playerColor =     { Color.lightGray, Color.red, Color.black };  /**   * Creates a new Board Panel, and adds this object as an observer to    * the game board.   */  public BoardPanel(Board board){    this.board = board;    board.addObserver( this );  }    /**   * Draws a single piece on the board   */  private void drawPiece( Graphics g, int x, int y, Color c ) {    g.setColor( c );    g.fillOval( x*50 + 10, (5-y)*50 + 10, 50 - 10, 50 - 10);    g.setColor( Color.white );    g.drawOval( x*50 + 10-1, (5-y)*50 + 10-1, 50 - 10, 50 - 10);    g.setColor( new Color( 128, 128, 0 ) );    g.drawOval( x*50 + 10, (5-y)*50 + 10, 50 - 10, 50 - 10);  }    /**   * Returns the desired size of the panel   */  private Dimension getGridSize() {    return new Dimension( 7*50 + 10, 6*50 + 10);  }    /**    * Gets the maximum size of this object   */  public Dimension getMaximumSize() {    return getGridSize();  }    /**    * Gets the minimum size of this object   */  public Dimension getMinimumSize() {    return getGridSize();  }    /**    * Gets the preferred size of this object   */  public Dimension getPreferredSize() {    return getGridSize();  }    /**   * Draws this board to the given Graphics object   */  public void paint( Graphics g ) {    int x, y;    g.setColor( Color.yellow );    g.fillRect( 0, 0, 7*50 + 10, 6*50 + 10 );	    for( y = 0; y < 6; y++ ) {      for( x = 0; x < 7; x++ ) { 	drawPiece( g, x, y, playerColor[board.getAt( x, y )] );      }    }  }    /**   * Incrementally draws this object   */  public void update( Observable source, Object hint ) {    Point move = (Point)hint;    Board board = (Board)source;    int player = board.getAt( move.x, move.y );    drawPiece( getGraphics(), move.x, move.y, playerColor[ player ] );  }}

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