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📄 random.c

📁 遗传算法的简单程序
💻 C
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//随机数发生器 

/*----------------------------------------------------------------------------*/
/*     random.c - contains random number generator and related utilities,     */
/* including advance_random, warmup_random, random, randomize, flip, and rnd  */ 
/*----------------------------------------------------------------------------*/ 
#include <math.h> 
#include "external.h" 
/* variables are declared static so that they cannot conflict with names of   */
/* other global variables in other files.  See K&R, p 80, for scope of static */
 
static double oldrand[55];                      /* Array of 55 random numbers */ 
static int jrand;                                    /* current random number */ 
static double rndx2;                       /* used with random normal deviate */ 
static int rndcalcflag;                    /* used with random normal deviate */ 

advance_random()                    /* Create next batch of 55 random numbers */ 
{ 
    int j1; 
    double new_random; 
    for(j1 = 0; j1 < 24; j1++) 
    { 
        new_random = oldrand[j1] - oldrand[j1+31]; 
        if(new_random < 0.0) new_random = new_random + 1.0; 
        oldrand[j1] = new_random; 
    } 
    for(j1 = 24; j1 < 55; j1++) 
    { 
        new_random = oldrand [j1] - oldrand [j1-24]; 
        if(new_random < 0.0) new_random = new_random + 1.0; 
        oldrand[j1] = new_random; 
    } 
}
 
int flip(prob)                          /* Flip a biased coin - true if heads */ 
float prob;  
{ 
    float randomperc(); 
    if(randomperc() <= prob) 
        return(1); 
    else 
        return(0); 
} 

initrandomnormaldeviate()   /* initialization routine for randomnormaldeviate */ 
{ 
    rndcalcflag = 1; 
} 

double noise(mu ,sigma) /* normal noise with specified mean & std dev: mu & sigma */ 
double mu, sigma; 
{ 
    double randomnormaldeviate(); 
    return((randomnormaldeviate()*sigma) + mu); 
}
 
randomize()                     /* Get seed number for random and start it up */ 
{ 
    float randomseed; 
    int j1; 
    for(j1=0; j1<=54; j1++) 
      oldrand[j1] = 0.0; 
    jrand=0; 
    if(numfiles == 0) 
    { 
        do 
        { 
            fprintf(outfp," Enter random number seed, 0.0 to 1.0 -> "); 
            fscanf(infp,"%f", &randomseed); 
        } 
        while((randomseed < 0.0) || (randomseed > 1.0)); 
    } 
    else 
    { 
        fscanf(infp,"%f", &randomseed); 
    } 
    warmup_random(randomseed); 
} 

double randomnormaldeviate()  /* random normal deviate after ACM algorithm 267 / Box-Muller Method */ 
{ 
    double sqrt(), log(), sin(), cos(); 
    float randomperc(); 
    double t, rndx1; 
    if(rndcalcflag) 
    { 
        rndx1 = sqrt(- 2.0*log((double) randomperc())); 
        t = 6.2831853072 * (double) randomperc(); 
        rndx2 = rndx1 * sin(t); 
        rndcalcflag = 0; 
        return(rndx1 * cos(t)); 
    } 
    else 
    { 
        rndcalcflag = 1; 
        return(rndx2); 
    } 
}
 
/* Fetch a single random number between 0.0 and 1.0 - Subtractive Method */ 
/* See Knuth, D. (1969), v. 2 for details */ 
/* name changed from random() to avoid library conflicts on some machines*/ 
float randomperc() 
{ 
    jrand++; 
    if(jrand >= 55) 
    { 
        jrand = 1; 
        advance_random(); 
    } 
    return((float) oldrand[jrand]); 
}
 
int rnd(low, high)   /* Pick a random integer between low and high */ 
int low,high; 
{ 
    int i; 
    float randomperc(); 
    if(low >= high) 
        i = low; 
    else 
    { 
        i = (randomperc() * (high - low + 1)) + low; 
        if(i > high) i = high; 
    } 
    return(i); 
}
 
float rndreal(lo ,hi) 
/* real random number between specified limits */ 
float lo, hi; 
{ 
    return((randomperc() * (hi - lo)) + lo); 
} 

warmup_random(random_seed)           /* Get random off and running */ 
float random_seed; 
{ 
    int j1, ii; 
    double new_random, prev_random; 
    oldrand[54] = random_seed; 
    new_random = 0.000000001; 
    prev_random = random_seed; 
    for(j1 = 1 ; j1 <= 54; j1++) 
    { 
        ii = (21*j1)%54; 
        oldrand[ii] = new_random; 
        new_random = prev_random-new_random; 
        if(new_random<0.0) new_random = new_random + 1.0; 
        prev_random = oldrand[ii]; 
    } 
    advance_random(); 
    advance_random(); 
    advance_random(); 
    jrand = 0; 
} 

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