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📄 game.java~4~

📁 一个很好玩的手机游戏
💻 JAVA~4~
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import java.util.Random;import javax.microedition.midlet.*;import javax.microedition.lcdui.*;// The game logic for SVSBclass Game{    private static final int[] WINS =    {        // horizontals        bit(0) | bit(1) | bit(2),     //        bit(3) | bit(4) | bit(5),     //        bit(6) | bit(7) | bit(8),        // verticals        bit(0) | bit(3) | bit(6),        bit(1) | bit(4) | bit(7),        bit(2) | bit(5) | bit(8),        // diagonals        bit(0) | bit(4) | bit(8),        bit(2) | bit(4) | bit(6)    };    private static final int DRAWN_GAME =  //        bit(0) | bit(1) | bit(2) |        bit(3) | bit(4) | bit(5) |        bit(6) | bit(7) | bit(8);    private int playerState;    private int computerState;    private Random random;    Game(Random random)    {        this.random = random;        initialize();    }    void initialize()    {        playerState = 0;        computerState = 0;    }    boolean isFree(int position)    {        int bit = bit(position);        return (((playerState & bit) == 0) && ((computerState & bit) == 0));    }    // The 'Contract' is that caller will always make valid moves.    // We don't check that it's the player's turn.    void makePlayerMove(int position)    {        playerState |= bit(position);    }    // The 'Contract' is that we will be called only when there is still    // at least one free square.    int makeComputerMove()    {        int move = getWinningComputerMove();        if (move == -1)        {            // can't win            move = getRequiredBlockingComputerMove();            if (move == -1)            {                // don't need to block                move = getRandomComputerMove();            }        }        computerState |= bit(move);        return move;    }    boolean isGameOver()    {        return isPlayerWinner() | isComputerWinner() | isGameDrawn();    }    boolean isPlayerWinner()    {        return isWin(playerState);    }    boolean isComputerWinner()    {        return isWin(computerState);    }    boolean isGameDrawn()    {        return (playerState | computerState) == DRAWN_GAME;    }    // Return a winning move if there is at least one, otherwise return -1    private int getWinningComputerMove()    {        int move = -1;        for (int i = 0; i < 9; ++i)//\u00D6\u00BB\u00D1\u00AD\u00BB·8\u00B4\u00CE\u00B5\u00C4\u00D4\u00AD\u00D2ò\u00CA\u00C7\u00CA\u00FD×éwins[]\u00D6\u00BB\u00D3\u00D0°\u00CB\u00B8\u00F6\u00D4\u00AA\u00CB\u00D8\u00A3\u00BB        {            if (isFree(i) && isWin(computerState | bit(i)))            {                move = i;                break;            }        }        return move;    }    // Return a required blocking move if there is at least one (more    // than one and we've inevitably lost), otherwise return -1    private int getRequiredBlockingComputerMove()    {        int move = -1;        for (int i = 0; i < 9; ++i)        {            if (isFree(i) && isWin(playerState | bit(i)))            {                move = i;                break;            }        }        return move;    }    // Return a random move in a free square,    // or return -1 if none are available    private int getRandomComputerMove()    {        int move = -1;        // determine how many possible moves there are        int numFreeSquares = 0;        for (int i = 0; i < 9; ++i)        {            if (isFree(i))            {                numFreeSquares++;            }        }        // if there is at least one possible move, pick randomly        if (numFreeSquares > 0)        {            // shift twice to get rid of sign bit, then modulo numFreeSquares            int pick = ((random.nextInt()<<1)>>>1) % numFreeSquares;            // now find the chosen free square by counting pick down to zero            for (int i = 0; i < 9; ++i)            {                if (isFree(i))                {                    if (pick == 0)                    {                        move = i;                        break;                    }                    pick--;                }            }        }        return move;    }    private static boolean isWin(int state)    {        boolean isWinner = false;        for (int i = 0; i < WINS.length; ++i)        {            if ((state & WINS[i]) == WINS[i])            {                isWinner = true;                break;            }        }        return isWinner;    }    private static int bit(int i)    {        return 1 << i;    }}

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