📄 functimeru.pas
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unit FuncTimerU;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, Grids;
type
TForm1 = class(TForm)
StringGrid1: TStringGrid;
Button1: TButton;
Label1: TLabel;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
procedure TForm1.Button1Click(Sender: TObject);
var
Loop1, Loop2: Integer; // general loop control counters
StartCount, // this holds the start and stop time for
EndCount: TLargeInteger; // the function
Frequency: TLargeInteger; // the frequency of the high resolution timer
ElapsedTime: Extended; // holds the total elapsed time
begin
{retrieve the frequency of the high resolution timer}
QueryPerformanceFrequency(Frequency);
{begin timing the function by retrieving the current
value of the high resolution timer}
QueryPerformanceCounter(StartCount);
{perform some function. in this example, we fill a 100 X 100
cell string grid with numbers.}
for Loop1 := 0 to 99 do
for Loop2 :=0 to 99 do
StringGrid1.Cells[Loop2, Loop1] := IntToStr((Loop1*100)+Loop2);
{the function is complete. retrieve the current value
of the high resolution counter as our end count}
QueryPerformanceCounter(EndCount);
{this formula computes the total amount of time the function
took to complete}
ElapsedTime := (EndCount - StartCount)/Frequency;
{display the elapsed time, in seconds}
Label1.Caption := 'Elapsed Time: '+FloatToStr(ElapsedTime)+' seconds.';
end;
end.
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