📄 patbltu.pas
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unit PatBltU;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
{$R BrshPtrn.Res}
procedure TForm1.Button1Click(Sender: TObject);
var
BitmapPattern: HBITMAP; // holds the bitmap brush pattern
PatternBrush: HBRUSH; // holds the handle to the patterned brush
OldBrush: HBRUSH; // tracks the original brush
begin
{load a bitmap from the resource file}
BitmapPattern := LoadBitmap(hInstance, 'BRUSHPATTERN');
{use it to create a patterned brush}
PatternBrush := CreatePatternBrush(BitmapPattern);
{select this new brush into the main form's device context}
OldBrush := SelectObject(Canvas.Handle, PatternBrush);
{paint a pattern filled rectangle}
PatBlt(Canvas.Handle, 0, 0, Width, Height, PATINVERT);
{replace the original brush handle}
SelectObject(Canvas.Handle, OldBrush);
{we no longer need the patterned brush or the bitmap, so delete them}
DeleteObject(PatternBrush);
DeleteObject(BitmapPattern);
end;
end.
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