📄 postmessagegetu.pas
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unit PostMessageGetU;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, ComCtrls;
var
UserMessage: UINT;
type
TForm1 = class(TForm)
Label1: TLabel;
ProgressBar1: TProgressBar;
Label2: TLabel;
Label3: TLabel;
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
procedure DefaultHandler(var Msg); override;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.DFM}
procedure TForm1.DefaultHandler(var Msg);
var
iLoop: Integer; // a general loop control variable
begin
{allow default message handling to occur}
inherited DefaultHandler(Msg);
{if the message was our user defined message...}
if TMessage(Msg).Msg=UserMessage then
begin
{...turn on some user interface components}
ProgressBar1.Visible := TRUE;
Label2.Visible := TRUE;
{indicate if the message was sent via one of the SendMessage functions}
if InSendMessage then Label3.Visible := TRUE;
{repaint the form}
Form1.Repaint;
{animate the progress bar for a short amount of time}
for iLoop := 0 to 100 do
begin
ProgressBar1.Position := iLoop;
Sleep(10);
end;
{turn off the user interface elements}
ProgressBar1.Visible := FALSE;
Label2.Visible := FALSE;
Label3.Visible := FALSE;
{indicate the message was handled}
TMessage(Msg).Result := 1;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
{register a user defined message}
UserMessage := RegisterWindowMessage('PostMessage Test Message');
end;
end.
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