📄 postthreadmessageu.pas
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unit PostThreadMessageU;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
ThreadHandle: THandle;
public
{ Public declarations }
end;
const
NewMessage = WM_USER+1; // a new user defined message
var
Form1: TForm1;
implementation
{$R *.DFM}
function ThreadFunction(Parameter: Pointer): Integer; StdCall;
var
DC: HDC; // holds a device context
Msg: TMsg; // a message information structure
begin
{create a message loop}
while (GetMessage(Msg, 0, 0, 0)) do
begin
{if the retrieved message is our user defined message...}
if Msg.Message = NewMessage then
begin
{...retrieve a handle to the device context}
DC := GetDC(Form1.Handle);
{set the background mode to be transparent}
SetBkMode(DC, TRANSPARENT);
{display text indicating that the message was received}
TextOut(DC, 10, 10, 'User message seen by thread', 27);
{release the device context}
ReleaseDC(Form1.Handle, DC);
end;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
var
ThreadId: DWORD; // holds the new thread ID
begin
{create a new thread}
ThreadHandle := CreateThread(nil, 0, @ThreadFunction, nil, 0, ThreadId);
{make sure that the thread was created correctly}
if ThreadHandle = 0 then
begin
ShowMessage('New thread not started');
Halt;
end;
{pause for 100 milliseconds}
Sleep(100);
{post the user defined message to the thread}
PostThreadMessage(ThreadId, NewMessage, 0, 0);
end;
end.
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