📄 c_editor.h
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// C_Editor.h : main header file for the C_EDITOR application
//
#if !defined(AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_)
#define AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CC_EditorApp:
// See C_Editor.cpp for the implementation of this class
//
/////////////////////////////////////////////////////////////////////////////
// GLOBAL FUNCTIONS
// Output Bar
extern BOOL bErrFlag;
extern CWnd* pOutputAttachedView;
void ShowOutput();
void ClearOutput();
void OutputPhaseMsg( LPCTSTR msg );
void OutputErrMsg( char* format, ... );
void ClearErrFlag();
void SetOutputAttachedView( CWnd* pView );
BOOL IsViewAttached( CWnd* pView );
void DeattachOutputView();
class CC_EditorApp : public CWinApp
{
public:
CC_EditorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CC_EditorApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CC_EditorApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_)
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