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📄 c_editor.h

📁 C 语言编辑器(具有编辑器
💻 H
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// C_Editor.h : main header file for the C_EDITOR application
//

#if !defined(AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_)
#define AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

/////////////////////////////////////////////////////////////////////////////
// CC_EditorApp:
// See C_Editor.cpp for the implementation of this class
//
/////////////////////////////////////////////////////////////////////////////
// GLOBAL FUNCTIONS
// Output Bar
extern BOOL bErrFlag;
extern CWnd* pOutputAttachedView;

void ShowOutput();
void ClearOutput();

void OutputPhaseMsg( LPCTSTR msg );
void OutputErrMsg( char* format, ... );

void ClearErrFlag();

void SetOutputAttachedView( CWnd* pView );
BOOL IsViewAttached( CWnd* pView );
void DeattachOutputView();

class CC_EditorApp : public CWinApp
{
public:
	CC_EditorApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CC_EditorApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation
	//{{AFX_MSG(CC_EditorApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_C_EDITOR_H__0D9CEA3F_E3E6_402F_96D0_CAF647EFE68A__INCLUDED_)

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