📄 visual.h
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//-------- Function Declarations --------------------------------
void Render();
// The function responsible for drawing everything in the
// OpenGL context associated to a window.
void Resize(int w, int h);
// Handle the window size changes and define the world coordinate
// system and projection type
void Setup(int initial_field);
// Set up the OpenGL state machine and create a light source
void Idle();
//Idle processing functio
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