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📄 fivedlg.h

📁 用Microsoft .net编的游戏
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// FiveDlg.h : header file
//

#if !defined(AFX_FIVEDLG_H__436F8728_5267_11D6_B5E1_E09834AA0408__INCLUDED_)
#define AFX_FIVEDLG_H__436F8728_5267_11D6_B5E1_E09834AA0408__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "AI.h"
#include "SetParamDlg.h"
#include "NetClientDlg.h"
#include "NetServerDlg.h"

#define GAME_END 1
#define GAME_RUN 2

#define SOUND_PUT 10
#define SOUND_WIN 11
#define SOUND_LOSE 12
#define SOUND_CHIMES 13

#define NET_SERVER 100
#define NET_CLIENT 101

/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog

class CFiveDlg : public CDialog
{
//attributes	
private:
	CSetParamDlg m_pSetDlg;
protected:
	HICON m_hIcon;
	CBrush m_hBKG;
	CRect m_rtBoard;
	CRect m_rtSelect;
	CPen m_penSelect;
	CBitmap m_bmpWhite;
	CBitmap m_bmpBlack;
	int m_nCurrentSide;
	int m_PlayerWhite, m_PlayerBlack;
	UINT m_nGameStatus;
	AI m_ai;
	BOOL m_bSelect;
public:
	BOOL m_bConnected;
	CNetServerDlg m_ServerDlg;
	CNetClientDlg m_ClientDlg;

// Construction
public:
	CFiveDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CFiveDlg)
	enum { IDD = IDD_FIVE_DIALOG };
	CAnimateCtrl	m_Animate;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFiveDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
public:
	void DrawBoard();
	char PlacePiece(char nSide, int x, int y, BOOL redraw);
protected:
	int m_LocalPlayer;
	void SoundEffect(int nType);
	BOOL CalLogicPos(CPoint point, int &x, int &y);
	// Generated message map functions
	//{{AFX_MSG(CFiveDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg void OnClose();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnGameExit();
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnOptionsHvh();
	afx_msg void OnUpdateActionSurrender(CCmdUI* pCmdUI);
	afx_msg void OnUpdateOptionsHvh(CCmdUI* pCmdUI);
	afx_msg void OnGameNew();
	afx_msg void OnOptionsComputer();
	afx_msg void OnUpdateOptionsComputer(CCmdUI* pCmdUI);
	afx_msg void OnOptionsHuman();
	afx_msg void OnUpdateOptionsHuman(CCmdUI* pCmdUI);
	afx_msg void OnActionSurrender();
	afx_msg void OnOptionsSettings();
	afx_msg void OnHelpAbout();
	afx_msg void OnOptionsServer();
	afx_msg void OnOptionsClient();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FIVEDLG_H__436F8728_5267_11D6_B5E1_E09834AA0408__INCLUDED_)

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