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📄 setparamdlg.h

📁 用Microsoft .net编的游戏
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#if !defined(AFX_SETPARAMDLG_H__179FFB03_535E_11D6_B5E1_C53264BD3E08__INCLUDED_)
#define AFX_SETPARAMDLG_H__179FFB03_535E_11D6_B5E1_C53264BD3E08__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SetParamDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CSetParamDlg dialog

class CSetParamDlg : public CDialog
{
// Construction
public:
	CSetParamDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CSetParamDlg)
	enum { IDD = IDD_SET_THINK };
	int		m_edit1;
	int		m_edit10;
	int		m_edit11;
	int		m_edit12;
	int		m_edit13;
	int		m_edit14;
	int		m_edit15;
	int		m_edit16;
	int		m_edit17;
	int		m_edit18;
	int		m_edit2;
	int		m_edit3;
	int		m_edit4;
	int		m_edit5;
	int		m_edit6;
	int		m_edit7;
	int		m_edit8;
	int		m_edit9;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSetParamDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CSetParamDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETPARAMDLG_H__179FFB03_535E_11D6_B5E1_C53264BD3E08__INCLUDED_)

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